funk wrote:Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.
1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser
CRASH after a second or two
enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue
enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?
Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
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