OctaneRender™ 4 RC 1

Forums: OctaneRender™ 4 RC 1
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby PolderAnimation » Tue Aug 14, 2018 9:13 am

PolderAnimation Tue Aug 14, 2018 9:13 am
Thanks guys!
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby funk » Tue Aug 14, 2018 12:13 pm

funk Tue Aug 14, 2018 12:13 pm
Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.

1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser

CRASH after a second or two
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby stefano-dear » Tue Aug 14, 2018 12:56 pm

stefano-dear Tue Aug 14, 2018 12:56 pm
funk wrote:Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.

1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser

CRASH after a second or two


Same here on Mac... :roll:
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby mac3d » Tue Aug 14, 2018 2:22 pm

mac3d Tue Aug 14, 2018 2:22 pm
Thank you for the new release!
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby mac3d » Tue Aug 14, 2018 2:37 pm

mac3d Tue Aug 14, 2018 2:37 pm
Crash with Enable Denoising.
Ubuntu 17.10 64 bit
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby enricocerica » Tue Aug 14, 2018 4:10 pm

enricocerica Tue Aug 14, 2018 4:10 pm
Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?

Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.

tst1.jpg


tst2.jpg
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby funk » Tue Aug 14, 2018 4:32 pm

funk Tue Aug 14, 2018 4:32 pm
enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue


Confirmed here too. Enabling compression seems to be changing the way a texture is UVed. I have an image of some text UVed, and it flips upside down
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby coilbook » Tue Aug 14, 2018 5:50 pm

coilbook Tue Aug 14, 2018 5:50 pm
Hi do you have any examples of this or how to do galaxies, stars etc?

" Planetary environment: Improved appearance of star field"



By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby justix » Tue Aug 14, 2018 8:30 pm

justix Tue Aug 14, 2018 8:30 pm
Thanks for this, really looking for an example of the Planetary env.. anyway...with this versin how long should it takes to load like 4 Million triangles from the AI Scene? ( before start rendering not the actual loading time of the ORBX itself )

I have approx 14 secs is that ok? Wondering....
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Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby abstrax » Tue Aug 14, 2018 8:33 pm

abstrax Tue Aug 14, 2018 8:33 pm
enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?

Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.

tst1.jpg


tst2.jpg

Yes, I broke that on Monday shortly before we released. Sorry about that. It will be fixed in the next build.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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