OctaneRender™ V4 XB4

Forums: OctaneRender™ V4 XB4
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ V4 XB4

Postby roeland » Wed Jul 25, 2018 9:04 pm

roeland Wed Jul 25, 2018 9:04 pm
The format of the textures loaded by the image tiles node is the same as the image files. If an image is saved as grayscale, it will be loaded as a grayscale texture.

How to set up:
  • First you select one of the images, eg. C:\path\to\tile-01-01.png
  • Add placeholders, eg. C:\path\to\tile-%u-%v.png.
  • Then select the grid size.
  • Then set up the index for the first tile and the amount of digits, eg. if the file above is the first tile, you have 2 digits and start index 1.
  • Click preview to see which list of images will be loaded
User avatar
roeland
OctaneRender Team
OctaneRender Team
 
Posts: 1741
Joined: Wed Mar 09, 2011 10:09 pm

Re: OctaneRender™ V4 XB4

Postby abstrax » Wed Jul 25, 2018 9:04 pm

abstrax Wed Jul 25, 2018 9:04 pm
LFedit wrote:Anyone have network rendering working? First try it's not working. Firewall is allowed, Daemon Network port: 48000.

No active daemons show up as running. Network rending is working on this network with 3.08.

I just tried it and it works here. Please make sure that:
- your firewall settings are not blocking the master, daemons or slaves.
- the installed daemon and slaves have the same version as the master
- the daemon uses the same port as the daemon port in the master net render configuration
- the automatic port selection is enabled on the master, to make sure that multiple masters can run on the same machine
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5112
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ V4 XB4

Postby Joss » Thu Jul 26, 2018 1:52 am

Joss Thu Jul 26, 2018 1:52 am
Good to see some progress.
Few questions though:
1. How many versions before official release or sort of?

2. Is it possible to add all those XBs 1-2-3-4 and plug-ins to Download section, because right now download links are scattered all over the forums.

3. I'm not holding any hopes, but is it possible to refine the standalone's UI?
It's always was looking like a lollipop for some reason with all those huge gradients.
Or maybe expose some external stylesheets so people could customize it?
Freelance CG TD, developer.
User avatar
Joss
Licensed Customer
Licensed Customer
 
Posts: 81
Joined: Mon Nov 22, 2010 12:15 pm

Re: OctaneRender™ V4 XB4

Postby mykola1985 » Thu Jul 26, 2018 8:45 am

mykola1985 Thu Jul 26, 2018 8:45 am
I'm a bit disappointed about lacking features as hair and volumetrics. I hope they will be ''denoised soon'' ;)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
User avatar
mykola1985
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Re: OctaneRender™ V4 XB4

Postby Notiusweb » Thu Jul 26, 2018 10:46 am

Notiusweb Thu Jul 26, 2018 10:46 am
Hi! Haze had mentioned all around speed increases to most scenes, through improvements to tonemapping delta time and quality of samples. He had mentioned as upcoming for XB4, but it didn't look like the release notes for XB4 mentioned this at all. Was a systemic speed increase part of XB4, or not yet.
Thx.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan Xp, 1 Titan X Pascal
External: 6 Titan X Pascal - 1600W EVGA T2
Plugs: 3DSMax, C4D, Daz, Houdini, Lightwave, Sketchup
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1181
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ V4 XB4

Postby Studio21 » Thu Jul 26, 2018 10:53 am

Studio21 Thu Jul 26, 2018 10:53 am
thx for the light linking, that a huge step forward! what about trace sets though?

ty for your hard work guys
Studio21
Licensed Customer
Licensed Customer
 
Posts: 199
Joined: Wed Nov 16, 2016 11:14 am

Re: OctaneRender™ V4 XB4

Postby intelligentlight » Thu Jul 26, 2018 12:49 pm

intelligentlight Thu Jul 26, 2018 12:49 pm
Awesome! Thanks a lot! :)
--
3D/VR-artist/DP/Photographer, Sweden
Intel i7-7700K, ASUS Prime Z270-A, 2x ASUS Strix GTX 1080Ti 11GB, 64GB DDR4, Samsung 960 EVO, Win10Pro
intelligentlight
Licensed Customer
Licensed Customer
 
Posts: 14
Joined: Thu Sep 02, 2010 5:51 pm

Re: OctaneRender™ V4 XB4

Postby coilbook » Thu Jul 26, 2018 7:19 pm

coilbook Thu Jul 26, 2018 7:19 pm
hi
what is BXDF ?
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2529
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender™ V4 XB4

Postby noldo » Thu Jul 26, 2018 7:36 pm

noldo Thu Jul 26, 2018 7:36 pm
It's possible to set translucency effect with universal material?
noldo
Licensed Customer
Licensed Customer
 
Posts: 59
Joined: Wed May 25, 2011 7:07 pm

Re: OctaneRender™ V4 XB4

Postby haze » Thu Jul 26, 2018 9:30 pm

haze Thu Jul 26, 2018 9:30 pm
Notiusweb wrote:Hi! Haze had mentioned all around speed increases to most scenes, through improvements to tonemapping delta time and quality of samples. He had mentioned as upcoming for XB4, but it didn't look like the release notes for XB4 mentioned this at all. Was a systemic speed increase part of XB4, or not yet.
Thx.


You should see a substantial improvement in AI Light (especially scenes that have a lot of small directional emitters), which is mentioned in the release notes. We have been inching upwards on general render speed, and there are some more experiments currently in progress, but no guarantees can be made right now. We're doing these changes incrementally, otherwise we would be affecting stability, which is our highest priority currently.
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 802
Joined: Sun Feb 08, 2015 8:57 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 3 guests

Thu Dec 12, 2019 1:29 am [ UTC ]