OctaneRender V4 XB3

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Re: OctaneRender V4 XB3

Postby mykola1985 » Sat Jun 30, 2018 8:14 am

mykola1985 Sat Jun 30, 2018 8:14 am
I would also like to know!
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Re: OctaneRender V4 XB3

Postby Notiusweb » Mon Jul 02, 2018 4:04 pm

Notiusweb Mon Jul 02, 2018 4:04 pm
Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.

As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.

Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?

THX
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Re: OctaneRender V4 XB3

Postby vijay » Mon Jul 02, 2018 10:14 pm

vijay Mon Jul 02, 2018 10:14 pm
Notiusweb wrote:Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.

As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.

Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?

THX


I'll note it down. I can try to get two blend sliders one for dark and another for bright pixels in the denoiser settings. But due to our other priority task, I might not able to start on this any time soon.
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Re: OctaneRender V4 XB3

Postby Notiusweb » Mon Jul 02, 2018 11:36 pm

Notiusweb Mon Jul 02, 2018 11:36 pm
vijay_thirukonda wrote:
Notiusweb wrote:Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.

As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.

Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?

THX


I'll note it down. I can try to get two blend sliders one for dark and another for bright pixels in the denoiser settings. But due to our other priority task, I might not able to start on this any time soon.


:o :o :o :o :o
Yes!
YES!
YEEEEESSSSSS!!!!!!

I feel like I just a got a rose on the Bachelor!
:P

So awesome, THX!
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Re: OctaneRender V4 XB3

Postby mykola1985 » Wed Jul 04, 2018 9:30 am

mykola1985 Wed Jul 04, 2018 9:30 am
so any news on the upcoming xb4 release? ;)
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Re: OctaneRender V4 XB3

Postby haze » Wed Jul 04, 2018 9:37 am

haze Wed Jul 04, 2018 9:37 am
mykola1985 wrote:so any news on the upcoming xb4 release? ;)


I'm sorry I can't be specific, but we are now talking days, not weeks.
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Re: OctaneRender V4 XB3

Postby mykola1985 » Wed Jul 04, 2018 10:22 am

mykola1985 Wed Jul 04, 2018 10:22 am
AMAZING!!! Thank you! 8-) 8-) 8-)
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Re: OctaneRender V4 XB3

Postby coilbook » Thu Jul 05, 2018 4:48 pm

coilbook Thu Jul 05, 2018 4:48 pm
Would be nice to have OSL atmospheric system like in the terragen 4 Cloud Fractal Shader https://youtu.be/uDBngTeBrr4?t=1m19s

And it is possible to do I think. just noise with elevation, coverage, roughness, animation bound to infinity plane
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Re: OctaneRender V4 XB3

Postby Renart » Sat Jul 07, 2018 8:15 pm

Renart Sat Jul 07, 2018 8:15 pm
True!
But I don't think Octane's OSL is supporting 3D Noise at the moment..

So many great thing can be done with OSL. It would be nice to create a library of script in the LiveDB :)
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Re: OctaneRender V4 XB3

Postby SparkieShock » Sun Jul 08, 2018 11:58 am

SparkieShock Sun Jul 08, 2018 11:58 am
So if one has a license for Octane v3 can one try this new version? There doesn't seem to be an option to purchase any different license at the moment. Wouldn't mind trying it out and seeing how this new version works.

REALLY hope you guys are working on a plugin for us DAZ users with the V4. (preferably one where the motion blur works :P)
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