OctaneRender V4 XB3

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Re: OctaneRender V4 XB3

Postby fgreatstudio » Sat Jul 21, 2018 11:06 pm

fgreatstudio Sat Jul 21, 2018 11:06 pm
Hello Haze,

can you put octane plugin 4 XBR 2.1 for cinema back to work?
it's not activating anymore and we're in the middle of a render.

the XBR 3 is not so stable for some reason.

Thanks in advance, this would be much appreciated.

Best
Conrad
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Re: OctaneRender V4 XB3

Postby fatrobotsneedlove » Sun Jul 22, 2018 2:43 pm

fatrobotsneedlove Sun Jul 22, 2018 2:43 pm
Yeah luckily I don’t need to render right now, but it makes cinema unusable for anything else with constant error messages popping up. Please reactivate!
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
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Re: OctaneRender V4 XB3

Postby bepeg4d » Mon Jul 23, 2018 9:42 am

bepeg4d Mon Jul 23, 2018 9:42 am
Hi fatrobotsneedlove, and fgreatstudio,
please, post your issue with c4doctane v4XB-R1 in the c4doctane discussion:
viewtopic.php?f=85&t=67866
Possibly with screenshots and example scene to reproduce the issue, thanks.
ciao Beppe
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Small issue

Postby m.arc.in » Tue Jul 24, 2018 1:44 pm

m.arc.in Tue Jul 24, 2018 1:44 pm
I made a very simple animation in blender. I've exported the file in orbx format. Octane 4, while rendering in batch mode, trims a piece of model geometry.
For comparison, I put the same frame rendered in Octane 4 and Octane 3.
This happens only in batch mode. When a single, static frame is rendered, everything is ok.

By the way: Octane 3 is a bit faster :) colors are also slightly different

Because the file is very small, I attach it.

M.
Attachments
cam.orbx
ORBX animation file
(4.04 MiB) Downloaded 228 times
65_OC_3_batch_mode.png
Octane 3 batch mode
65_OC_4_batch_mode.png
Octane 4 batch mode
65_OC_4.png
Octane 4 sigle frame
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
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Re: OctaneRender V4 XB3

Postby Goldorak » Wed Jul 25, 2018 4:56 am

Goldorak Wed Jul 25, 2018 4:56 am
FrankPooleFloating wrote:Mr. Goldorak, sir, how are things going with glTF 2.0 I/O?.. I'm practically climbing the dang walls, waiting to be able to export baked stuff from Octane, and pop them right into three.js.. without needing to put Blender between LightWave and three.js...

Will the Octane glTF 2 exporter be able to embed textures?

And, is it even remotely possible that you guys could toss in an Enable Precision feature in this bad-boy?.. Here is the thing, and this doesn't get nearly enough press, from what I can tell: I have worked extensively in three.js and export my crap from Blender, and the three.js exporter for Blender has this kick-ass feature, which allows you to knock down from default of 6 decimal places down to 5, 4, 3 (works great for most things, which almost halves the file sizes of meshes!), and sometimes even 2 decimals is sufficient. There has to be a way that you dudes could toss in a function to truncate floats during export... Right?.. Please at least look into it. I think it would be a feature that many of us serious WebGL folk would use the hell out of.


We have to get to V4 RC1 quickly - but this isn't forgotten. Inside V4, we have a full FBX exporter (which we also can use to export to gltf 2.0 - once the latter works). We'll expose some scripts and possibly ship them as built in nodes when V4 RC1 is out.
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Re: OctaneRender V4 XB3

Postby franchus » Thu Aug 02, 2018 6:08 am

franchus Thu Aug 02, 2018 6:08 am
Hey guys I spotted a bug. I am re-rendering a file from a one-year-old project and I get a different result than the one I had before. Basically my camera goes through an area light. The light is not visible to camera, nor to shadows and the general visibility (for keeping it safe) is also at 0. I have all render objects on layer 5, the render layer enable is on, normal mode, black shadows on, colored shadows on , no reflections. I'm on C4d r19 latest build, on osx sierra.

by the way, the new improvements like ai denoise are amazing!!!

cheers!
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Re: OctaneRender V4 XB3

Postby coilbook » Sun Aug 12, 2018 8:24 pm

coilbook Sun Aug 12, 2018 8:24 pm
Notiusweb wrote:
vijay_thirukonda wrote:
Notiusweb wrote:I just exported a 720 frame sequence through Batch Render with Denoiser on, and as the process ran each frame appeared in the viewport as being denoised.
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME :|


Did you enable "save the denoised beauty instead of the main beauty pass" checkbox? Just tested it, seems working as expected.


No...Ugh! :oops:

It's right there....I guess in the case of the Batch-Render script, it needs that separate instruction...
Sun of a Beach..... :x

Hi Where is this option "save the denoised beauty instead of the main beauty pass" in cotane 4 XB3? I looked everywhere Thanks
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Re: OctaneRender V4 XB3

Postby bepeg4d » Mon Aug 13, 2018 6:32 am

bepeg4d Mon Aug 13, 2018 6:32 am
Hi coilbook,
run the Batch rendering script, the option is in the panel settings of the script:
6162F958-C5D2-44AE-910C-145DAE00980D.jpeg

ciao Beppe
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Re: OctaneRender V4 XB3

Postby coilbook » Mon Aug 13, 2018 4:10 pm

coilbook Mon Aug 13, 2018 4:10 pm
bepeg4d wrote:Hi coilbook,
run the Batch rendering script, the option is in the panel settings of the script:
The attachment 6162F958-C5D2-44AE-910C-145DAE00980D.jpeg is no longer available

ciao Beppe

HI Beppe,
could you tell me where exactly should I go to find it?
is it a separate script ?
Thank you
Attachments
batch script.jpg
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Re: OctaneRender V4 XB3

Postby bepeg4d » Tue Aug 14, 2018 6:56 am

bepeg4d Tue Aug 14, 2018 6:56 am
Hi coilbook,
this is the Standalone/SDK section of the forum.
Please, ask about 3ds Max specific options in the proper Otoy forum section, thanks:
viewforum.php?f=27
ciao Beppe
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