Hello Haze,
can you put octane plugin 4 XBR 2.1 for cinema back to work?
it's not activating anymore and we're in the middle of a render.
the XBR 3 is not so stable for some reason.
Thanks in advance, this would be much appreciated.
Best
Conrad
FrankPooleFloating wrote:Mr. Goldorak, sir, how are things going with glTF 2.0 I/O?.. I'm practically climbing the dang walls, waiting to be able to export baked stuff from Octane, and pop them right into three.js.. without needing to put Blender between LightWave and three.js...
Will the Octane glTF 2 exporter be able to embed textures?
And, is it even remotely possible that you guys could toss in an Enable Precision feature in this bad-boy?.. Here is the thing, and this doesn't get nearly enough press, from what I can tell: I have worked extensively in three.js and export my crap from Blender, and the three.js exporter for Blender has this kick-ass feature, which allows you to knock down from default of 6 decimal places down to 5, 4, 3 (works great for most things, which almost halves the file sizes of meshes!), and sometimes even 2 decimals is sufficient. There has to be a way that you dudes could toss in a function to truncate floats during export... Right?.. Please at least look into it. I think it would be a feature that many of us serious WebGL folk would use the hell out of.
Notiusweb wrote:vijay_thirukonda wrote:Notiusweb wrote:I just exported a 720 frame sequence through Batch Render with Denoiser on, and as the process ran each frame appeared in the viewport as being denoised.
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME
Did you enable "save the denoised beauty instead of the main beauty pass" checkbox? Just tested it, seems working as expected.
No...Ugh!
It's right there....I guess in the case of the Batch-Render script, it needs that separate instruction...
Sun of a Beach.....
bepeg4d wrote:Hi coilbook,
run the Batch rendering script, the option is in the panel settings of the script:
ciao Beppe
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