OctaneRender V4 XB2.1

Forums: OctaneRender V4 XB2.1
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender V4 XB2.1

Postby coilbook » Thu May 24, 2018 1:51 am

coilbook Thu May 24, 2018 1:51 am
Notiusweb wrote:
coilbook wrote:
are you using 397.64 drivers They freeze my PC and I get watchdog BSOD with asus motherboard


Great question, I am using 391.01 on Win 7 and 388.13 on Win 10. For no other reason than it just was working for everything else so I hadn't updated.
Coilbook, is yours on Win7/Win10, do you have all of your cards connected to the motherboard (8x, or 16x), or have you tried my suggestions regarding assigning separately denoiser and tonemap?
Would be interesting to see whether the crashing is, or is not in your case, halted by separating assignments. If it isn't then I can say what I was suggesting to try does nothing, but I *only* got crashing when I tried to specifically set a card for denoising ONLY. Also, it was on Win 10, driver 388.13 (we can likely cross out driver as cause). If you are Win 7, we can cross out OS.

Hi I actually never used octane 4. Still working on some projects with octane 3. Crash happens with windows 10. It does seem that 388.13 are the most stable drivers.
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender V4 XB2.1

Postby SergKlyosov » Thu May 24, 2018 7:59 am

SergKlyosov Thu May 24, 2018 7:59 am
Any chances for adding support UDIM?
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
SergKlyosov
Licensed Customer
Licensed Customer
 
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

Re: OctaneRender V4 XB2.1

Postby Jolbertoquini » Thu May 24, 2018 9:41 am

Jolbertoquini Thu May 24, 2018 9:41 am
Jolbertoquini wrote:Hi Guys,

Me again, also I was testing the denoiser and I have a quick question the denoiser will support the depth bokeh and motion blur information? I realize is only mesh based so on some scenes like this one I can render really fast with denoiser but the bokeh is really bad if I use adaptive sampling is not worth because make just slower and take a lot time to be clean up.
So only with denoiser is not so clean as you can see the render target previe comparison between Denoised and Raw.

Let me know if any plans on the future for that ? I was think to reduce the noise in post with mask for those type of situation but would be great to have something better. I also attach the scene in case is wrong settings never know.

Cheers,
JO



Hi Guys,
Can I have a reply on this Dev team?? https://render.otoy.com/forum/viewtopic.php?f=33&t=67492&start=10

Cheers
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender V4 XB2.1

Postby Lipadoza » Thu May 24, 2018 9:51 am

Lipadoza Thu May 24, 2018 9:51 am
Works great for stills and previews, sadly I encounter alot of freezes or abnormal spikes in render times (1.5h for a frame vs 10 seconds) when rendering a sequence.
Would've loved to have used this on my current project.
Lipadoza
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Sun Jan 29, 2017 10:12 pm

Re: OctaneRender V4 XB2.1

Postby Notiusweb » Thu May 24, 2018 3:15 pm

Notiusweb Thu May 24, 2018 3:15 pm
Goldorak wrote:... substance and other engines map perfectly to this material, and yes, improved SSS, emission and refection will be added in the next update, and a few nice surprises as well.



Brigade-ish surprises?! :P
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender V4 XB2.1

Postby mykola1985 » Thu May 24, 2018 9:04 pm

mykola1985 Thu May 24, 2018 9:04 pm
i get black screen when i switch denoise light on or render failed

gtx 980 Ti (latest drivers)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
User avatar
mykola1985
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Re: OctaneRender V4 XB2.1

Postby vijay » Fri May 25, 2018 6:19 am

vijay Fri May 25, 2018 6:19 am
Jolbertoquini wrote:
Jolbertoquini wrote:Hi Guys,

Me again, also I was testing the denoiser and I have a quick question the denoiser will support the depth bokeh and motion blur information? I realize is only mesh based so on some scenes like this one I can render really fast with denoiser but the bokeh is really bad if I use adaptive sampling is not worth because make just slower and take a lot time to be clean up.
So only with denoiser is not so clean as you can see the render target previe comparison between Denoised and Raw.

Let me know if any plans on the future for that ? I was think to reduce the noise in post with mask for those type of situation but would be great to have something better. I also attach the scene in case is wrong settings never know.

Cheers,
JO



Hi Guys,
Can I have a reply on this Dev team?? https://render.otoy.com/forum/viewtopic.php?f=33&t=67492&start=10

Cheers


Yes, Currently, AI denoiser do not support anything achieved on the environment. We will be adding it in one of the future releases. Motion blur on the mesh should be fine but may need more samples.
vijay
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Jul 24, 2016 8:42 pm

Re: OctaneRender V4 XB2.1

Postby oscartung » Fri May 25, 2018 9:07 am

oscartung Fri May 25, 2018 9:07 am
Placement node doesnt seem to be updating in viewport.
However scatter nodes seems to be working fine
oscartung
Licensed Customer
Licensed Customer
 
Posts: 64
Joined: Wed May 21, 2014 5:33 pm

Re: OctaneRender V4 XB2.1

Postby Studio21 » Fri May 25, 2018 10:00 am

Studio21 Fri May 25, 2018 10:00 am
Hey guys,

im requesting again, to have some info on AI lights. I tried playing around with them on an off where is the advantage most evident? is there any reason to ever not use them?

thx,
Guy
Studio21
Licensed Customer
Licensed Customer
 
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Re: OctaneRender V4 XB2.1

Postby Goldorak » Fri May 25, 2018 9:14 pm

Goldorak Fri May 25, 2018 9:14 pm
Studio21 wrote:Hey guys,

im requesting again, to have some info on AI lights. I tried playing around with them on an off where is the advantage most evident? is there any reason to ever not use them?

thx,
Guy


Small point lights - exactly as we showed in the videos, are where they make a big difference right now. The only reason not to use them is IPR performance when you make scene changes, which is why we let you turn them off as an option to make scene changes and loading more interactive in cases where AI light is not needed.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 10 guests

Wed Apr 24, 2024 4:39 pm [ UTC ]