OctaneRender™ Standalone 3.06 TEST

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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby eyeonestudio » Sun Feb 26, 2017 5:24 pm

eyeonestudio Sun Feb 26, 2017 5:24 pm
What is the concept of COMPARE-NODE?
What is the situation for? :?
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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby haze » Sun Feb 26, 2017 7:46 pm

haze Sun Feb 26, 2017 7:46 pm
coilbook wrote:can you guys introduce automatic adaptive sampling check box. For aniamtions


I thought this was pretty interesting (I have some background in parametric optimisation) but I can't really think of a way, unless you are willing to have some frames be more noisy than others. Probably the best thing to do in this scenario is pick an adaptive strength of 0.9 and a noise threshold level that you'd be ok with (ie. as much noise as would not be noticeable).

Unless you were talking about some kind of algorithm to pick the noise threshold?
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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby milanm » Sun Feb 26, 2017 8:14 pm

milanm Sun Feb 26, 2017 8:14 pm
coilbook wrote:can you guys introduce automatic adaptive sampling check box. For aniamtions


Hi

Actually that's how it works now by default and it's great for animations! For example, if we have a few frames that need 5000 samples but the rest of the animation looks great with ~100 samples, without AS we would still have to render the entire animation with 5000 samples or somehow animate that setting and THAT is a waste of time. However, with AS, we only set noise threshold to a level of noise we like, set max samples to 5000 and min. samples to something lower than 100 like 10. Adaptive sampling will stop rendering a frame when it's clean so if some frames look clean with 20 samples those frames would render much much faster than others. That will save a huge amount of render time for animations, unless you want your animations to look like a "noisy mess" on purpose, of course. :)

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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby carterner » Mon Feb 27, 2017 4:36 am

carterner Mon Feb 27, 2017 4:36 am
can triplanar mapping texture use into Displacement?
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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby coilbook » Tue Feb 28, 2017 2:35 am

coilbook Tue Feb 28, 2017 2:35 am
haze wrote:
coilbook wrote:can you guys introduce automatic adaptive sampling check box. For aniamtions


I thought this was pretty interesting (I have some background in parametric optimisation) but I can't really think of a way, unless you are willing to have some frames be more noisy than others. Probably the best thing to do in this scenario is pick an adaptive strength of 0.9 and a noise threshold level that you'd be ok with (ie. as much noise as would not be noticeable).

Unless you were talking about some kind of algorithm to pick the noise threshold?



Thank you. I guess that will work.

Yes I was thinking an algorithm that analyzes each frame and adjusts setting automatically.
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Re: OctaneRender™ Standalone 3.06 TEST [latest 3.xx]

Postby coilbook » Tue Feb 28, 2017 2:37 am

coilbook Tue Feb 28, 2017 2:37 am
milanm wrote:
coilbook wrote:can you guys introduce automatic adaptive sampling check box. For aniamtions


Hi

Actually that's how it works now by default and it's great for animations! For example, if we have a few frames that need 5000 samples but the rest of the animation looks great with ~100 samples, without AS we would still have to render the entire animation with 5000 samples or somehow animate that setting and THAT is a waste of time. However, with AS, we only set noise threshold to a level of noise we like, set max samples to 5000 and min. samples to something lower than 100 like 10. Adaptive sampling will stop rendering a frame when it's clean so if some frames look clean with 20 samples those frames would render much much faster than others. That will save a huge amount of render time for animations, unless you want your animations to look like a "noisy mess" on purpose, of course. :)

Regards
Milan



Thank you!
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Re: OctaneRender™ Standalone 3.06 TEST

Postby coilbook » Tue Feb 28, 2017 2:51 am

coilbook Tue Feb 28, 2017 2:51 am
Please add a check box "Ignore Sky after min Adaptive Samples are reached" even if AS is set to let's say 0.6 (where terrains/objects still gets 40% of regular samples even after min target is reached but the sky does not) Since skies render instantly no need to waste any samples on them even if AS is set bellow 1.

This Check Box or a separate one can even apply to parts of object that are directly lit by octane sun since those are like sky get clean fast.

Thank you
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Re: OctaneRender™ Standalone 3.06 TEST

Postby abstrax » Tue Feb 28, 2017 2:59 am

abstrax Tue Feb 28, 2017 2:59 am
coilbook wrote:Please add a check box "Ignore Sky after min Adaptive Samples are reached" even if AS is set to let's say 0.6 (where terrains/objects still gets 40% of regular samples even after min target is reached but the sky does not) Since skies render instantly no need to waste any samples on them even if AS is set bellow 1.

This Check Box or a separate one can even apply to parts of object that are directly lit by octane sun since those are like sky get clean fast.

Thank you

Please have a look at viewtopic.php?f=33&t=59760

The adaptive strength parameter has been removed.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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