Before we release the proper 3.05, we would like to have the updated rounded edges feature tested by those people who are interested. The fundamental implementation is still the same, but the edge detection and the rendering was improved as much as possible. We are also trying out a completely new approach, but it's not clear yet, if it's going to work or not.
This new build fixes a couple of issues that showed up in the first test build.
Changes since previous test version 3.05 test:
- Fixed a crash during the geometry compilation when using rounded edges and primitives with variable number of faces (see viewtopic.php?p=297165#p297165).
- Fixed artifacts appearing near broken edges when using smooth normals and geometry with no normals (see viewtopic.php?p=297036#p297036).
Changes since version 3.04.5:
- Overhauled the rounded edges compilation and rendering.
- Fixed treating of meshes with partial normal/UV definitions as invalid (see viewtopic.php?p=296280#p296280).
- Fixed un-do of changes after a re-do of an un-group command.
OctaneRender Standalone downloads
Windows
- commercial version (installer)
- commercial version (ZIP archive)
Mac OS X
- commercial version (DMG image)
Linux
- commercial version (ZIP archive)
Happy rendering,
Your OTOY NZ Team