another improvement I just thought of for batch rendering (unless it exist some how... if so, I would love to know how).
It needs the ability, when saving as multiple png's or exr's, to save in their different directories for each render target. this would make it way easier to setup a script in photoshop to import multiple batches of files. on the other hand, if the compositing project option is implemented, and a new script created for photoshop or an edit of the existing one, to import multiple project files. It would streamline a very tedious and time consuming task.
to give an example, since I know I haven't been very clear in the past; my current process is as follows. I created an action to load the exr, automate the options that come up when opening exrs with the plugin (this should really be an option that can be set so it doesn't pop up everytime with the ability to modify through an extended menu of some kind), then it runs "setup octanerender render layers", and saves it. From that, I have another action that runs a batch to open files in a specified directory and saves to that directory, running the action described above.
with this, one click processes all of my exr's no matter how many (with our workload it can be anywhere from 5-a few hundred depending on the day)
I hope that this makes sense.
Overall, we prefer to work with png files for the smaller size and not really needing 32 bit for what we are doing, but like the packaging of the exr's since we can streamline processing the exr's to psd's. from there we convert to 8bit and proceed as we normally would. I know once the compositing project option is implemented, this would better streamline our process.
A question regarding saving out as png's. We are starting to prefer working with the untonemapped exr files even after 8bit conversion, is there a way to make the pngs untonemapped the same way?
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3