mojave wrote:mojave wrote:Hi funk,
Thank you for your feedback.funk wrote:* Baking seems to be quite slowfunk wrote:* Bakes at 16000 samples still end up being noisy - even on really simple stuff like baking the default daylight into a colored sphere on a plane.
We had some issues with noisy outputs in previous builds, but they seemed to have been fixed already, can you provide an example where this is happening using the latest build?
Hi and thanks for taking the time to respond
I guess I should have put those together, because they are closely related. If I have to render more than 16000 samples (just an example) to get a clean result, then its taking too long
I haven't done any "scientific" tests yet. I just rendered out a bake of an interior wall and there was still too much noise in Octane after 16000 samples vs a bake in Modo. I guess I'll have to put together a scene for you to look at.
mojave wrote:funk wrote:* "Use Bake Position" does not bake the faces the camera can't see. All unseen faces are black. This has got to be a bug.
I am not sure what is your setup and what you are expecting to get from enabling that parameter. Some time ago I posted an example about how this and other parameters affect to how the camera rays are generated for texture baking.
I'm attaching a simple example of what I expect. Here is a single red-ish sphere in the middle of a scene with a daylight sky environment in Octane. The modo render is using modo's physical sky so it's not the quite the same, but that's not really the point here.
In the top half of the render, I have bake position off in Octane and "bake directional effects" off in modo. You can see they are quite similar.
In the lower part of the image, I have bake position ON in Octane and "bake directional effects" ON in modo. In modo we get a render of the texture on all sides of the sphere. In Octane, those polys are simply rendered black. I have tried backface culling on and off too.
I'm also attaching an orbx. You can simply toggle "use bake position" on and off to see the results.