OctaneRender™ Standalone 3.00 alpha 10

Forums: OctaneRender™ Standalone 3.00 alpha 10
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby Notiusweb » Wed Apr 27, 2016 8:38 pm

Notiusweb Wed Apr 27, 2016 8:38 pm
calus wrote:
Notiusweb wrote:I get "Sign-in-Error", Invalid user name and password


Don't use the license username and password but the same username and password used here on this forum when you signin to access your Otoy Account profil.


I got it...my bad!!!! You will log in with same information that you would here
https://account.otoy.com/sign_in

Otoy Login.jpg
Last edited by Notiusweb on Wed Apr 27, 2016 8:43 pm, edited 1 time in total.
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby stratified » Wed Apr 27, 2016 8:40 pm

stratified Wed Apr 27, 2016 8:40 pm
Andrew88 wrote:cool thanks for the new bug fixes :)
but there´s still the sphere primitive bug. every time i try to load alembic files with particle shapes octane render crashes. I would really like to know if you guys are aware of this issue or that you are working on it. i have been waiting for this feature for the last three alpha versions.

have an nice day
Andreas


Can you pass me the Alembic file so that I can have a look at it?
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby mojave » Wed Apr 27, 2016 9:23 pm

mojave Wed Apr 27, 2016 9:23 pm
enricocerica wrote:About the login for licensing, what happens when logging on several machines if I own several Octane licenses ?


The new login system works in such a way that it will grab any available license for either standalone or the plugin you're working with.

You may find all info about the new licensing system here.
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby abstrax » Wed Apr 27, 2016 11:24 pm

abstrax Wed Apr 27, 2016 11:24 pm
Just a heads up to all OSX users: We had to replace the OSX Standalone to solve a crash during authentication. The crash is caused by some code that tries to handle authentications of multiple Octane processes that are running at the same time. For now, we disabled this code, causing an incorrect error popup when multiple instances of Octane are running at the same time on the same OSX machine.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby rodrigotrovao » Wed Apr 27, 2016 11:28 pm

rodrigotrovao Wed Apr 27, 2016 11:28 pm
Oh, worked. I found out about this new login.
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby calus » Thu Apr 28, 2016 5:31 am

calus Thu Apr 28, 2016 5:31 am
calus wrote:
abstrax wrote:[*] Added support for adaptive subdivision surface.

Hi Abstrax,

Where is this "adaptive subdivision surface method" coming from ? and what is it supposed to be useful for ?
As in my test, I can see this have nothing to do with the "Opensudiv catmull-clark adaptative" method, or even a view dependent method...
Is it supposed to be a "surface normal" dependent method ?



someone ?
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby Notiusweb » Thu Apr 28, 2016 6:26 am

Notiusweb Thu Apr 28, 2016 6:26 am
Hi Marcus,
Success with your selectable Tone-mapping option! :D :D
Although I now need to have my 16x display card used in rendering as the Active Tonemapper, I can in fact now have the 1x cards do their rendering part, without freeze-crash!
Thank you for your work on this!
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby abstrax » Thu Apr 28, 2016 8:49 am

abstrax Thu Apr 28, 2016 8:49 am
Notiusweb wrote:Hi Marcus,
Success with your selectable Tone-mapping option! :D :D
Although I now need to have my 16x display card used in rendering as the Active Tonemapper, I can in fact now have the 1x cards do their rendering part, without freeze-crash!
Thank you for your work on this!

Thanks for your feedback. And the thanks goes to Thomas who did the actual implementation :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby Elvissuperstar007 » Thu Apr 28, 2016 9:18 am

Elvissuperstar007 Thu Apr 28, 2016 9:18 am
Оо Forest Pack export to Standalone !!!!!
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Re: OctaneRender™ Standalone 3.00 alpha 10 [latest 3.xx]

Postby nikostap » Thu Apr 28, 2016 9:31 am

nikostap Thu Apr 28, 2016 9:31 am
Thanks for alpha) vdb grid mapping work great, but can u add a multi-channel grid? To be able to select more than one or combine two(or more) channel as one. Thanks)Image
Because Futefx has two channels the smoke and fire, they need to connect. I know that this can be done in Houdini, but it is not very convenient.
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