OctaneRender™ Standalone 3.00 alpha 1

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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby kommando_2k » Wed Dec 09, 2015 8:55 am

kommando_2k Wed Dec 09, 2015 8:55 am
More Sample Volume model : http://www.openvdb.org/download/ :)
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby abstrax » Wed Dec 09, 2015 8:58 am

abstrax Wed Dec 09, 2015 8:58 am
milanm wrote:Just like any previous version it's 4-8 times slower on OSX.
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.



Regards
Milan

We didn't have time to look at it yet, but the compilation is multi-threaded on all platforms. So either the multi-threading support on OSX is very bad or (and that's my guess) there is a bottleneck in the memory management. I will have a look at it tomorrow.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby MagnusL3D » Wed Dec 09, 2015 9:08 am

MagnusL3D Wed Dec 09, 2015 9:08 am
Goldorak wrote:
MagnusL3D wrote:Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?


Alpha 2 scheduled for next week.


Awesome, thanks for quick response !
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby abstrax » Wed Dec 09, 2015 9:10 am

abstrax Wed Dec 09, 2015 9:10 am
Zay wrote:It eats about 18% more memory when trying to match 2.42.2 speed. Lowering Parallel Samples to 1 to get same amount of RAM usage as in 2.24.2 slows down render time from 24 minutes to 50 minutes in my test scene :cry:

Which kernel is the scene using? Is the scene very complex and do you've got enough memory to have a high number of parallel samples? If yes, there is no harm in cranking the parallel samples up.

But the windows response time is fast, now that the GPU isn't working that hard anymore :lol: Is render priority obsolete? Doesn't seem to have an effect now.

Currently it's broken / not implemented, but we don't think there is a need to bring it back unless someone shows us otherwise.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby smicha » Wed Dec 09, 2015 9:14 am

smicha Wed Dec 09, 2015 9:14 am
I am pretty sure I messed up something (still must read more about parallel and max tile samples) but I got over 2x faster rendering in my scene... :shock: a
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby whersmy » Wed Dec 09, 2015 9:17 am

whersmy Wed Dec 09, 2015 9:17 am
If I am correct parallel samples will make relative small scenes render a bit/much faster because more gpuram can be used? :o
And when dealing with relative larger scenes, more gpuram will be used so more scene optimization can be needed?
Last edited by whersmy on Wed Dec 09, 2015 9:38 am, edited 1 time in total.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby milanm » Wed Dec 09, 2015 9:19 am

milanm Wed Dec 09, 2015 9:19 am
abstrax wrote:We didn't have time to look at it yet, but the compilation is multi-threaded on all platforms. So either the multi-threading support on OSX is very bad or (and that's my guess) there is a bottleneck in the memory management. I will have a look at it tomorrow.


First of all: Thank you for replying and congratulations on the new release!
I really appreciate the huge work you guys and Otoy did together so far.

This issue has been brought up in plugin forums several times.
Considering the upcoming OpenCL support I thought you guys should be aware of it.

Best regards
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby MikeJCTyler » Wed Dec 09, 2015 10:16 am

MikeJCTyler Wed Dec 09, 2015 10:16 am
Hi every time I try to activate my account on the v3 standalone it says it doesn't recognise the details, although when I login using the same details on the Otoy site it works fine. Also - when you say that plugin projects may not work with v2 after being used with v3 does that mean I can use the current version of my c4d plugin with the v3 standalone?
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby glimpse » Wed Dec 09, 2015 10:24 am

glimpse Wed Dec 09, 2015 10:24 am
Thanks Guys & Congrats with another milestone hiting forums =) looking forward to test it out!
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby FrankPooleFloating » Wed Dec 09, 2015 11:51 am

FrankPooleFloating Wed Dec 09, 2015 11:51 am
Marcus, please keep Render Priority.. if nothing else, for folks that want to manage GPU temps.

Thanks so much Team!

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