milanm wrote:Just like any previous version it's 4-8 times slower on OSX.
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.
Regards
Milan
Goldorak wrote:MagnusL3D wrote:Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
Alpha 2 scheduled for next week.
Zay wrote:It eats about 18% more memory when trying to match 2.42.2 speed. Lowering Parallel Samples to 1 to get same amount of RAM usage as in 2.24.2 slows down render time from 24 minutes to 50 minutes in my test scene
But the windows response time is fast, now that the GPU isn't working that hard anymore Is render priority obsolete? Doesn't seem to have an effect now.
abstrax wrote:We didn't have time to look at it yet, but the compilation is multi-threaded on all platforms. So either the multi-threading support on OSX is very bad or (and that's my guess) there is a bottleneck in the memory management. I will have a look at it tomorrow.
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