OctaneRender™ Standalone 1.21

Forums: OctaneRender™ Standalone 1.21
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ Standalone 1.21

Postby abstrax » Mon Dec 09, 2013 10:47 pm

abstrax Mon Dec 09, 2013 10:47 pm
pixelrush wrote:When opening the Octane benchmark scene for the first time I note that there are some node inspector values that are not showing their default value and need to be set.

When you load old files only those pins are populated that existed in the version the file was written. All other pins that were added in later versions are left empty. It's a design decision we can still change fairly easily. So if everybody disagrees, let us know.

There is a kind of strange option available in Camera/Scale of View and other places which allows for choosing Sun Direction. Is this correct? :roll:

Well the sun direction node calculates a float value which can be connected with a float pin. There was some hackery to not display it for float pins, but display it for others. We removed it and always show it.

Post processing broken/missing? perhaps not had to enable at bottom of Render Target list first... ;)

See above: That pin didn't exist before and so is not populated.

probably old one - Background colour of notes is a shade of choice but not WYSIWYG.

I don't understand it, could you please explain?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 1.21

Postby abstrax » Mon Dec 09, 2013 10:48 pm

abstrax Mon Dec 09, 2013 10:48 pm
Elvissuperstar007 wrote:does not operate, requires OBJ

You either drag&drop the file into Octane or you create a scene node (Geometry -> Scene) and then select the Alembic file in the file chooser.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 1.21

Postby abstrax » Mon Dec 09, 2013 10:49 pm

abstrax Mon Dec 09, 2013 10:49 pm
Seekerfinder wrote:
abstrax wrote:We also replaced the image texture transformations described in the update with a generic projection system, that supports now linear, spherical, cylindrical, perspective, box and UV mapping.

THAT'S what I'm talking about!! Finally... thanks guys!

Feature request (belly laugh, I know...) - would be great if one had the option to lock S.X & S.Y. This could be useful for other texture mapping nodes as well.

Seeker

That's on our to-do list.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 1.21

Postby bepeg4d » Mon Dec 09, 2013 10:54 pm

bepeg4d Mon Dec 09, 2013 10:54 pm
Elvissuperstar007 wrote:
RayTracey wrote:Hi all,

I've uploaded an Alembic igid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.

octaneshatter.png


Enjoy!

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.


does not operate, requires OBJ

no need for obj, the alembic provided is enough ;)
thanks sam for sharing :)
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9954
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: OctaneRender™ Standalone 1.21

Postby RayTracey » Mon Dec 09, 2013 10:56 pm

RayTracey Mon Dec 09, 2013 10:56 pm
bepeg4d wrote:
Elvissuperstar007 wrote:
RayTracey wrote:Hi all,

I've uploaded an Alembic igid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.

octaneshatter.png


Enjoy!

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.


does not operate, requires OBJ

no need for obj, the alembic provided is enough ;)
thanks sam for sharing :)
ciao beppe


Thanks beppe, good to know it works.
RayTracey
OctaneRender Team
OctaneRender Team
 
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 1.21

Postby roeland » Mon Dec 09, 2013 11:10 pm

roeland Mon Dec 09, 2013 11:10 pm
FrankPooleFloating wrote:Grouping and Ungrouping (which rocks), did cause a couple crashes (while rendering - did not if paused)... But wow, what a feature!

Do you remember what nodes you were grouping or ungrouping? Was it geometry only? Was it connected to some render target?

--
Roeland
User avatar
roeland
OctaneRender Team
OctaneRender Team
 
Posts: 1811
Joined: Wed Mar 09, 2011 10:09 pm

Re: OctaneRender™ Standalone 1.21

Postby Elvissuperstar007 » Mon Dec 09, 2013 11:12 pm

Elvissuperstar007 Mon Dec 09, 2013 11:12 pm
Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua
Attachments
аеаеа.jpg
аеаеа.jpg (10.88 KiB) Viewed 2511 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender™ Standalone 1.21

Postby abstrax » Mon Dec 09, 2013 11:14 pm

abstrax Mon Dec 09, 2013 11:14 pm
Elvissuperstar007 wrote:Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua

They are temporarily disabled. We will bring them back.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 1.21

Postby Elvissuperstar007 » Mon Dec 09, 2013 11:20 pm

Elvissuperstar007 Mon Dec 09, 2013 11:20 pm
abstrax wrote:
Elvissuperstar007 wrote:Why removed these useful functions?
I'm not a programmer. I am not able to work with C + + and Lua

They are temporarily disabled. We will bring them back.



fuhhh it perfectly! ))
and how to run the animation? render
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender™ Standalone 1.21

Postby abstrax » Mon Dec 09, 2013 11:21 pm

abstrax Mon Dec 09, 2013 11:21 pm
Elvissuperstar007 wrote:fuhhh it perfectly! ))
and how to run the animation? render

Not done yet. As I said in the opening post: All the animation stuff is work in progress and will be completed over the coming releases.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 12 guests

Tue Apr 23, 2024 6:23 am [ UTC ]