OctaneRender™ Standalone v1.0 beta3.03 [obsolete]

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OctaneRender™ Standalone v1.0 beta3.03 [obsolete]

Postby roeland » Fri Oct 05, 2012 5:40 am

roeland Fri Oct 05, 2012 5:40 am
The OctaneRender™ Team is proud to announce the test release of OctaneRender™ beta 3.03.

Please read the release notes of v1.0 beta3.02. There is a file format change, scenes made
in this version of Octane will not be compatible with beta 3.01 or older.


Changes since beta 3.02a

  • Added near clipping plane to the camera settings.
  • The deep_channel_kernel doesn't display fireflies anymore.
  • Fixed alpha channel when using saturation.
  • The PMC kernel shows correct colors again during the first few samples.
  • Fixed performance of loading a mesh on Linux.
  • Eliminated short display of default material when connecting a node to a pin with an internal node.
  • Eliminated occasional material preview display after loading.
  • The save dialog doesn't pop up after changing only the preferences.
  • Slightly longer timeout when loading a macro from liveDB.
  • Removed libGLEW dependency on Linux.

Changes since beta 3.01

  • The file format has been updated. Older versions of OctaneRender can't load scenes saved in this version.
  • The glossy BRDF has been updated. The roughness control has a more linear behavior, and the Fresnel effect
    can be controlled better.
  • CUDA Framework update: There is no longer a separate Kepler build, and users don't have to install a CUDA
    toolkit anymore on Mac OS and Linux.
  • Color accuracy has been improved compared to previous versions.
  • OBJ mesh loader creates material input pins more reliably.

Download here:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit and 64-bit

Linux:
- 64-bit

Driver Requirements
This build requires an NVIDIA driver supporting CUDA 4.2.

For Mac OS you need a CUDA driver. We recommend using version 4.2.10 (http://www.nvidia.com/object/mac-driver-archive.html).
The display driver should be automatically updated by Mac OS.

On Linux and Windows you only need a recent enough NVIDIA driver. There appear
to be some performance issues with the latest drivers, the recommended driver version
is 301.42 (http://www.nvidia.com/Download/Find.aspx?lang=en-us).


Most recent documentation: 2.58e user manual

Yours,
The OctaneRender™ Team.
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby pixelrush » Fri Oct 05, 2012 6:15 am

pixelrush Fri Oct 05, 2012 6:15 am
Goody good! Its the weekend so I have time to update my driver and take it for a test spin. :)
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby j7th » Fri Oct 05, 2012 6:17 am

j7th Fri Oct 05, 2012 6:17 am
thanks
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby bepeg4d » Fri Oct 05, 2012 6:19 am

bepeg4d Fri Oct 05, 2012 6:19 am
thanks roeland, the clipping plane is an unexpected gift :D
unfortunately the mac version is still very slow in comparison with 3.01 :(
ciao beppe
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby abstrax » Fri Oct 05, 2012 6:22 am

abstrax Fri Oct 05, 2012 6:22 am
bepeg4d wrote:thanks roeland, the clipping plane is an unexpected gift :D
unfortunately the mac version is still very slow in comparison with 3.01 :(
ciao beppe


Later today I will upload a test build with the old BRDF and two different ways of compiling the CUDa kernels. Let's see how that behaves on Mac OS.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby Elvissuperstar007 » Fri Oct 05, 2012 6:27 am

Elvissuperstar007 Fri Oct 05, 2012 6:27 am
add animation camera forward, left, right, back
and add noise procedural map
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby deviart » Fri Oct 05, 2012 6:47 am

deviart Fri Oct 05, 2012 6:47 am
Elvissuperstar007 wrote:add animation camera forward, left, right, back


+++
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby bepeg4d » Fri Oct 05, 2012 7:10 am

bepeg4d Fri Oct 05, 2012 7:10 am
abstrax wrote:
Later today I will upload a test build with the old BRDF and two different ways of compiling the CUDa kernels. Let's see how that behaves on Mac OS.

Cheers,
Marcus

Great marcus, looking forward for testing and giving you some feedback :D
ciao beppe
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby pixelrush » Fri Oct 05, 2012 8:12 am

pixelrush Fri Oct 05, 2012 8:12 am
well I modded my Quadro driver and everything seems functional - always a bit of a worry :roll:

so my old GTX460 slightly o/c is giving the following with the 246 demo scene benchmark (is that still current?)
DL 6.35
PT 1.64
PMC 1.43

not sure how good or bad that is really...have to have a play with some older scenes to see how things have changed :geek:
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Re: OctaneRender™ Standalone v1.0 beta3.03 — Download here

Postby Jaberwocky » Fri Oct 05, 2012 8:53 am

Jaberwocky Fri Oct 05, 2012 8:53 am
Thanks for the update Roeland....blimey, the updates are coming thick and fast now...almost like a dam has burst!

BTW... i'm not complaining ;)
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