face wrote:It would be nice to support special characters in names like test_instance_cube1.mtl for mtl-files.
The obj-file loads fine, but the mtl-file isn´t load/used.
For scenes with multiple files it is usefull to seperate about the filename which file is what...
ROUBAL wrote::arrow: using a two input geometry node with a simple ground plane as first obj and an other object used as instance scattered on the second input , I got white strips on the ground plane on the render of the geometry node, whilst the render of the ground is correct with the obj mesh node of the plane selected.
Octane freeze confirmed here too, with Nvidia driver 301.42.
Timmaigh wrote:Wow, great work, though despite skimming through whole thread, i still have no idea, how this works
Simple question> Once its ready, i mean completely, will i be able to locate the position of instances manually (or using some scattering plugin like Advanced Painter) within the modelling app (3ds max), then just export it using whatever the new format will be, import it into standalone Octane and these instances will be just there with no further need to deal with all these sliders, scatter nodes, placement nodes and other stuff? Obviously, Octane would recognise those instances as instances, not copies. I imagined it to work somehow like this, i really like me Octane simple seeing people talking about matrices and excel files makes me dizzy
face wrote:Why a geometry group can´t render from the command line?
Have build this setup:
The scene has the name test.
Exported mesh is test.obj.
After starting Octane, the rendertarget node is used with the -t command, but only the test.obj is rendered, before the placement.
-m test.obj -r "G:\Octane\ProjectA\test.obj" --cam-up-x -0.153499 --cam-up-y 0.902506 --cam-up-z -0.402395 --cam-target-x -0.0449646 --cam-target-y -0.0413809 --cam-target-z -0.0114845 --cam-pos-x 0.113271 --cam-pos-y 0.170481 --cam-pos-z 0.403327 --cam-fov 53.638 --cam-aperture 0.01 --cam-focaldepth 5 --imager-exposure 1 "G:\Octane\ProjectA\test.ocs" -t "RenderTarget"
I know, camera and imager aren´t used in my Octane setup, but it should render the same scene as when i select the RenderTarget by hand...
using a two input geometry node with a simple ground plane as first obj and an other object used as instance scattered on the second input , I got white strips on the ground plane on the render of the geometry node, whilst the render of the ground is correct with the obj mesh node of the plane selected.
Do you also get these lines with a less complicated object in the scatter node?
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