bepeg4d wrote:hi rappet,
today i have investigated a bit the scatter node and what i have understand is that the scale and the rotation plays together. with a bit of trigonometric it seems to work but unfortunately i can't find a way to rotate the instance on more than one axes
for a H rotation:
(- cosH * Sx) (0) ( sinH * Sx) (tx) (0) (Sy) (0) (ty) (sinH * Sz) (0) (cosH * Sz) (tz)
in your case should be:
0 0 1 tx 0 1 0 ty 1 0 0 tz
radiant wrote:For all the people wondering, i posted 4 video tutorials on the placement node and geometry group node.
The first is a introductory, mess around and the next three is making a full fledged scene.
As for the scattering node, i plan on making a tutorial on it, on how to use it in a certain program.
There is already a script ready for maya that im using (works flawlessly) im currently waiting for the blender script for it.
As for max, that one needs to wait. I might also do the manual theory work of it (my trigonometry is a bit rough though)
I might also do the manual theory work of it
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