OctaneRender® 1.025 instancing preview test build

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Re: OctaneRender® 1.025 instancing preview test build

Postby matej » Sun Jul 29, 2012 7:50 pm

matej Sun Jul 29, 2012 7:50 pm
Please add the reload mesh button & reload .csv file buttons asap.

Also, re-browsing to the same .obj file doesn't seem to actually trigger a reload of the mesh? if I change the .obj from another application, I get the same thing as before when I try to reload it in Octane. I have to exit & re-open Octane, then it shows the changed mesh.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Re: OctaneRender® 1.025 instancing preview test build

Postby ROUBAL » Mon Jul 30, 2012 11:56 am

ROUBAL Mon Jul 30, 2012 11:56 am
Yes, I confirm that this would be great !

+1.
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Re: OctaneRender® 1.025 instancing preview test build

Postby rappet » Mon Jul 30, 2012 1:52 pm

rappet Mon Jul 30, 2012 1:52 pm
Elvissuperstar007 wrote:Kirill Voronik made ​​a script to get the coordinates

http://rusfolder.com/31845998

Hi,
can you explain what to do with the downloaded objcoords_0.1.ms to make scattering?
See post on p13 download rar file
greetz.
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Re: OctaneRender® 1.025 instancing preview test build

Postby Elvissuperstar007 » Mon Jul 30, 2012 2:45 pm

Elvissuperstar007 Mon Jul 30, 2012 2:45 pm
rappet wrote:
Elvissuperstar007 wrote:Kirill Voronik made ​​a script to get the coordinates

http://rusfolder.com/31845998

Hi,
can you explain what to do with the downloaded objcoords_0.1.ms to make scattering?
See post on p13 download rar file
greetz.


We completed the exporter!
will publish soon! after tests

a temporary condition! original must be in the coordinates 0
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12.jpg
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Re: OctaneRender® 1.025 instancing preview test build

Postby Elvissuperstar007 » Mon Jul 30, 2012 3:02 pm

Elvissuperstar007 Mon Jul 30, 2012 3:02 pm
viewtopic.php?f=27&t=22687 3Ds max instances for the unofficial exporter Kirill Voronik
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Re: OctaneRender® 1.025 instancing preview test build

Postby rappet » Tue Jul 31, 2012 11:48 am

rappet Tue Jul 31, 2012 11:48 am
face wrote:It would be nice to support special characters in names like test_instance_cube1.mtl for mtl-files.
The obj-file loads fine, but the mtl-file isn´t load/used.
For scenes with multiple files it is usefull to seperate about the filename which file is what...

face

speaking about scenes with multiple files....
Is it possible to make an animation for scenes with multiple obj scattered and grouped?
Is that possible? I have acces to sketchup and cinema4d, but I was wondering how to make an animation after having the scene setup by using different obj's withou using a basic 3d file like sketchup, cinema4d, 3dmax, blender or other.
Greetz,
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Re: OctaneRender® 1.025 instancing preview test build

Postby tchoa » Tue Jul 31, 2012 2:51 pm

tchoa Tue Jul 31, 2012 2:51 pm
Would like to report a strange bug if not already reported.
The 'Geometry Group' node gives a strange result if it has more than 2 inputs.
When I'm adding e.g one scatter node to a 3d input of it, the light emitters don't seem to light anymore.
So, in this version it should be used with only two inputs.
My scene is rather simple, 200 flipflops in stand for an event.

F
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Re: OctaneRender® 1.025 instancing preview test build

Postby smicha » Tue Jul 31, 2012 3:33 pm

smicha Tue Jul 31, 2012 3:33 pm
I still have problems with freezing render viewport (GTX 580 3GB). It freezes (but Octane still works) when I add a "Placement" and connect it to a "Geometry Group". My temporary solution is to save my work and reload it. I tried installing newest drivers - no use. On the 304.79 driver whole system freezes - reboot required. So I installed back the 285.62 driver.
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Re: OctaneRender® 1.025 instancing preview test build

Postby ROUBAL » Tue Jul 31, 2012 7:25 pm

ROUBAL Tue Jul 31, 2012 7:25 pm
:arrow: using a two input geometry node with a simple ground plane as first obj and an other object used as instance scattered on the second input , I got white strips on the ground plane on the render of the geometry node, whilst the render of the ground is correct with the obj mesh node of the plane selected.



:arrow: Octane freeze confirmed here too, with Nvidia driver 301.42.
Attachments
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Re: OctaneRender® 1.025 instancing preview test build

Postby face » Tue Jul 31, 2012 10:55 pm

face Tue Jul 31, 2012 10:55 pm
rappet wrote:
face wrote:It would be nice to support special characters in names like test_instance_cube1.mtl for mtl-files.
The obj-file loads fine, but the mtl-file isn´t load/used.
For scenes with multiple files it is usefull to seperate about the filename which file is what...

face

speaking about scenes with multiple files....
Is it possible to make an animation for scenes with multiple obj scattered and grouped?
Is that possible? I have acces to sketchup and cinema4d, but I was wondering how to make an animation after having the scene setup by using different obj's withou using a basic 3d file like sketchup, cinema4d, 3dmax, blender or other.
Greetz,

Animation isn´t possible yet.
The meshgoup node must be active/selected after opening the scene via the commandline to render an animation with scatterd meshes but Octane selects the exported project mesh and render it as single...

face
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