OctaneRender for Blender plugin product dev wanted

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Re: OctaneRender for Blender plugin product dev wanted

Postby larmannjan » Mon Dec 31, 2012 1:20 pm

larmannjan Mon Dec 31, 2012 1:20 pm
Not to get off topic but octane scales multi-gpu better than cycles. Regarding the speed cycles glass is very noisy.
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Re: OctaneRender for Blender plugin product dev wanted

Postby kavorka » Mon Dec 31, 2012 1:25 pm

kavorka Mon Dec 31, 2012 1:25 pm
larmannjan wrote:Not to get off topic but octane scales multi-gpu better than cycles. Regarding the speed cycles glass is very noisy.


I noticed a lot of noise and fireflys in my test, I had a large window wall on one end of my room and fireflys everywhere. I have 0 fireflys in the Octane render. I just assumed I don't know how to optimize Cycles because with the fireflys I was getting, I don't know how anyone can do interiors with Cycles.
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Re: OctaneRender for Blender plugin product dev wanted

Postby larmannjan » Mon Dec 31, 2012 2:01 pm

larmannjan Mon Dec 31, 2012 2:01 pm
A lot of people like to use yafaray for interior rendering. Or they use a fake sort of glass shader which works really well but doesn't produce nice caustics.
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Re: OctaneRender for Blender plugin product dev wanted

Postby Sdados » Tue Jan 01, 2013 11:32 pm

Sdados Tue Jan 01, 2013 11:32 pm
cycles for interior is still not good... too much noise. They say some importance sampling update is coming with the next releases... we'll see.
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Re: OctaneRender for Blender plugin product dev wanted

Postby archigrafix » Wed Jan 02, 2013 5:05 pm

archigrafix Wed Jan 02, 2013 5:05 pm
are you joking about caustics in archviz interior renderings??? I dont see no interest about any real glass material for that purpose despite you get too much time and money to spent on your rendering jobs... I already tested Cycles for archviz interiors end it works quite well IMO
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Re: OctaneRender for Blender plugin product dev wanted

Postby larmannjan » Wed Jan 02, 2013 7:50 pm

larmannjan Wed Jan 02, 2013 7:50 pm
archigrafix wrote:are you joking about caustics in archviz interior renderings??? I dont see no interest about any real glass material for that purpose despite you get too much time and money to spent on your rendering jobs... I already tested Cycles for archviz interiors end it works quite well IMO


I am not sure that I understand what you are trying to say. As far as cycles and archviz goes I have to say I think Octane is better (at the current sate) than cycles because of several features such as Importance Sampling.
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Re: OctaneRender for Blender plugin product dev wanted

Postby larmannjan » Fri Jan 04, 2013 7:39 pm

larmannjan Fri Jan 04, 2013 7:39 pm
Will Octane For Blender use nodes like cycles does?
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Re: OctaneRender for Blender plugin product dev wanted

Postby JimStar » Fri Jan 04, 2013 7:54 pm

JimStar Fri Jan 04, 2013 7:54 pm
larmannjan wrote:Will Octane For Blender use nodes like cycles does?

Yes.
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Re: OctaneRender for Blender plugin product dev wanted

Postby larmannjan » Sat Jan 05, 2013 9:58 pm

larmannjan Sat Jan 05, 2013 9:58 pm
any news at all?
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Re: OctaneRender for Blender plugin product dev wanted

Postby kivig » Sat Jan 05, 2013 10:45 pm

kivig Sat Jan 05, 2013 10:45 pm
larmannjan wrote:any news at all?

Doubt it's a fast thing to implement.

Still, curious if it will be a universal plug-in or a custom build.
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