arexma wrote:Let´s stick with vray for compariosn:
The standalone costs 350 Euro, the Blender exporter is free - well donationware.
The integrated version, for example for 3dsmax costs 1350 Euro.
Would you buy a more costly Blender integrated version of Octane? The development has to be paid somehow. I guess Refractive just sees no economical reason to do it. After all it´s a company trying to generate revenue, not to please all communities.
Just let the community a chance to develop the plugin. At least it wouldn't be as crude as it is, and at the same time it shouldn't be too far behind compared to other commercial Octane plugins.
arexma wrote:Beyond that, is should be possible to create a Blender integration without any license violations. You can always write your stuff, make a DLL and use python to integrate it, without dropping your pants (reveal code) or violate the GPGPL.
Agreed. And hopefully Octane internal will support a few of the standard formats for exchanging animation data and the community can hopefully take advantage of that to develop a complete exporter. Otherwise the situation will remain as it is, exporting objs frame by frame.