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Octane Tools for Blender V0.4

PostPosted: Wed Dec 06, 2023 2:14 pm
by Andreas_Resch
I've now combined my previous two Octane addons (Octane Tools and Octane Material Converter) into one.

To avoid confusions, uninstall the other versions of my addons before installing this one.

MAIN TOOLS PANEL

Random Color Seed
Assigns random "Random Color Seed" values to all selected objects. You can the use this variable to add variance in materials.

Copy Object Color From Active
Copies the Object Layer Color from the active object to all selected objects.

MATERIAL TOOLS PANEL

Convert To Octane Materiale
Converts a Cycles material to an Octane material. In the options below you can select whether you want the Princpled BDSF converted to a Universal Material node or a Standard Surface Material node. You can also choose if the texture combination nodes should be converted to a setup that uses Composite Texture nodes or if the main combination nodes (Mix, Add, Multiply) should be converted to the equivalents in Octane.
After the conversion, the nodes that could not be converted are colored red. They stay in the node tree in case you want to trace their connections and purposes. The button "Remove Marked Nodes" removes them.

Create PBR Material
Imports images and combines them into a PBR node setup. You can chose whether to use a Universal Material or a Standard Surface material as the main node. You can also chose if you want to replace the actual material slot with it or if you want to add a new one.

Solo Texture Node
With this feature you can isolate a texture node and display it in Preview mode. It's similar to the one in Node Wrangler but you can trigger/untrigger the soloing.
Shortcuts: CTRL-ALT-LMB or CTRL-ALT-S

Create Image Node
This creates an Blender image node next to an Octane image node referring to the same image. In doing so you can display the image texture in Solid mode without always having to stay in Render Preview mode.
Shortcut: I

Dissolve Node
You can now dissolve nodes in the Shader editor by hitting "SHIFT X". If possible the attached nodes will be relinked. If not, the node is just deleted.
Shortcut: SHIFT X

CHANGED CAMERA IMAGER PANEL

For Final Render Use ...
If enabled in the addon preferences, there are two additional checkboxes in the original Octane panel now. If checked, the Render Mode settings will be used, no matter what is checked in the two original checkboxes below. This will save me hours down the line as I will never hit "Render" and then realize that i forgot to uncheck the "Use for all cameras (Imager)" checkbox. This could be simpler in the original addon, but here we are.

You can download the addon for Blender 4.x here ... https://www.argfx.at/upload/octane_tools_0.4.zip

Re: Octane Tools V0.2.0

PostPosted: Fri Dec 15, 2023 4:31 pm
by Fredrikvictorhugo
Very nice :) Good job. Tanks.

Re: Octane Tools V0.2.0 (V0.3.0 for Blender 4.x)

PostPosted: Sun Jan 28, 2024 9:26 am
by TheBricksburgTheatre
Thank you very much,Andreas. Super helpfull!!

Re: Octane Tools for Blender

PostPosted: Wed Feb 28, 2024 9:36 am
by Andreas_Resch
Updated to V0.4 - combining my previous two addons (Octane Tools and Octane Material Converter) into one. Link in the first post.

Re: Octane Tools for Blender V0.4

PostPosted: Thu Feb 29, 2024 9:14 am
by J.C
Thanks Andreas!

Re: Octane Tools for Blender V0.4

PostPosted: Thu Feb 29, 2024 6:26 pm
by Greggers
Hi, is this addon available for blender 3.6?

Re: Octane Tools for Blender V0.4

PostPosted: Thu Feb 29, 2024 6:29 pm
by Andreas_Resch
No. It only supports the latest Octane releases.

Re: Octane Tools for Blender V0.4

PostPosted: Thu Feb 29, 2024 11:21 pm
by Iceman9
Interested to try this out. Thank you so much!