Texture Coordinates in Shader Editor

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Texture Coordinates in Shader Editor

Postby Andyb431 » Wed Oct 12, 2022 1:31 pm

Andyb431 Wed Oct 12, 2022 1:31 pm
Hi guys,

I am trying to replicate a scene from an artist I follow on Instagram (for practice, of course), and he uses a technique to slice through the train after it passes the edge of the platform:



I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.

Unfortunately, I don't see any options for texture coordinate extraction or math operators in the Octane menus. Is this a limitation of the plug-in, or am I looking in the wrong place?

Thanks in advance!

Andy
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Re: Texture Coordinates in Shader Editor

Postby protovu » Wed Oct 12, 2022 2:56 pm

protovu Wed Oct 12, 2022 2:56 pm
Very interested in this. Saw something similar with a strawberry some time ago.
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Re: Texture Coordinates in Shader Editor

Postby jobigoud » Thu Oct 13, 2022 10:19 am

jobigoud Thu Oct 13, 2022 10:19 am
Andyb431 wrote:I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.


Can you use the clipping material? "Boolean everything" should be relatively straightforward, put a big box at the end of the platform with a clipping material and everything entering this box will be clipped away.
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Re: Texture Coordinates in Shader Editor

Postby linograndiotoy » Sun Oct 16, 2022 1:05 pm

linograndiotoy Sun Oct 16, 2022 1:05 pm
Yeah, the clipping Material is definitely the way to go.
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