Just an update about this thread.
We're considering all the suggestions made, and planning to implement the changes pretty soon.
Goldorak wrote:As we wrap up 2022, I will be working with the core team on simplifying how things are in standalone/core so we can also reflect this better in the plug-in UX. We should be moving to standard surface based workflows (which we adapted with ADSK/Arnold and now coming to RS, even UE), and that is also an opportunity to simplify the entire node system (at least on the user facing end).
AlexeyAdamitsky wrote:I understand, that you've probably kept Texture settings for Blackbody as a numerical value and not a color value to safeguard users from making unrealistic results. But having color value there allow for faster access and additional creative control when needed with one less node.
Goldorak wrote:As we wrap up 2022, I will be working with the core team on simplifying how things are in standalone/core so we can also reflect this better in the plug-in UX. We should be moving to standard surface based workflows (which we adapted with ADSK/Arnold and now coming to RS, even UE), and that is also an opportunity to simplify the entire node system (at least on the user facing end).
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