Multiple UV sets

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Multiple UV sets

Postby ruuterdetuuter » Thu Sep 09, 2021 12:14 pm

ruuterdetuuter Thu Sep 09, 2021 12:14 pm
I'm sure this question has already been asked... But I have a model with 3 uv sets, some for colours and some for normals (different layouts)

Now I want to activate them by Octane in Blender but I can't seem to select a uv-map source?
Is it possible or is there a handy workaround?

Thanks in advance.
Ruud Z.
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Re: Multiple UV sets

Postby elsksa » Thu Sep 09, 2021 1:56 pm

elsksa Thu Sep 09, 2021 1:56 pm
Hi Ruud Z,

It would likely be this node https://docs.otoy.com/BlenderH/BlenderPluginManual.htm#Blender/UVWProjection.htm plugged in the "Projection" (green input) of the texture file node.
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Re: Multiple UV sets

Postby ruuterdetuuter » Fri Sep 10, 2021 7:02 am

ruuterdetuuter Fri Sep 10, 2021 7:02 am
Thanks, I thought is should be something like this..

Thanks again!
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Re: Multiple UV sets

Postby elsksa » Fri Sep 10, 2021 7:08 am

elsksa Fri Sep 10, 2021 7:08 am
Pleasure. Feel free to join the Official Octane Discord server, there are active Octane Blender members in it that are always keen to help. Link in my forum signature (right under my messages).
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Re: Multiple UV sets

Postby linograndiotoy » Mon Sep 13, 2021 10:54 am

linograndiotoy Mon Sep 13, 2021 10:54 am
Joining the Octane for Blender Facebook Group can also help (so many active users there):
https://www.facebook.com/groups/500738480259364
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