Octane material converter should include baking

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Octane material converter should include baking

Postby patis » Mon Jun 14, 2021 8:29 pm

patis Mon Jun 14, 2021 8:29 pm
Hello, I think octane material converter should include baking texture function.
Now, It could not convert complex shader. 3dsmax otoy's octane material converter could bake complex v-ray material and standard material as octane single image. So, Blender could that too?
Thank you.
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Re: Octane material converter should include baking

Postby linograndiotoy » Sun Jun 20, 2021 7:24 am

linograndiotoy Sun Jun 20, 2021 7:24 am
My advice is to learn Octane's shading system. Especially with the latest releases, it offers an even wider range of materials and nodes that make building shaders way easier than it is in Cycles.
Last edited by linograndiotoy on Mon Jun 21, 2021 6:19 pm, edited 1 time in total.
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Re: Octane material converter should include baking

Postby patis » Mon Jun 21, 2021 11:17 am

patis Mon Jun 21, 2021 11:17 am
Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.
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Re: Octane material converter should include baking

Postby linograndiotoy » Mon Jun 21, 2021 6:21 pm

linograndiotoy Mon Jun 21, 2021 6:21 pm
patis wrote:Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.


The best solution would be to ask the addon developers to also support Octane, just like it happened with Graswald:
https://blendermarket.com/products/gras ... et-library
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