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Octane material converter should include baking

PostPosted: Mon Jun 14, 2021 8:29 pm
by patis
Hello, I think octane material converter should include baking texture function.
Now, It could not convert complex shader. 3dsmax otoy's octane material converter could bake complex v-ray material and standard material as octane single image. So, Blender could that too?
Thank you.

Re: Octane material converter should include baking

PostPosted: Sun Jun 20, 2021 7:24 am
by linograndiotoy
My advice is to learn Octane's shading system. Especially with the latest releases, it offers an even wider range of materials and nodes that make building shaders way easier than it is in Cycles.

Re: Octane material converter should include baking

PostPosted: Mon Jun 21, 2021 11:17 am
by patis
Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.

Re: Octane material converter should include baking

PostPosted: Mon Jun 21, 2021 6:21 pm
by linograndiotoy
patis wrote:Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.


The best solution would be to ask the addon developers to also support Octane, just like it happened with Graswald:
https://blendermarket.com/products/gras ... et-library