Hello!
I'm trying to create a very subtle rippling wave effect on a water surface. And I need it to loop.
I've applied a noise texture with a transform node to the bump channel, and I'm keyframing translation on the 'Y'.
It looks great, but I can't get it to loop.
Am I right in saying that the noise (and other procedural) textures don't actually loop/tile? It looks like they're randomly generated...
If so, how might you guys do what I'm trying to do?
Thanks.