I have in Blender set up the planetary world environment and assigned to the planetary albedo the earth texture map with a spherical projection attached to it.
Now, I can't seem to be able to rotate the texture. The only thing I see is the South Pole, or the North Pole directly underneath, even if i attach a transform node (3D,2D, etc doesnt matter). But I want to rotate the earth (planetary sphere)
How can I do that ?
Second, I have only rotating and moving objects, what is better to choose speed-wise, objects movable or scatter ? I don't care about memory.