[Plugin][Updated!] Node wrangler for Octane

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[Plugin][Updated!] Node wrangler for Octane

Postby AiSatan » Sat Apr 10, 2021 10:44 am

AiSatan Sat Apr 10, 2021 10:44 am
Hi,
I made a custom version of Node wrangler for octane (you can check first version and more details here: viewtopic.php?f=32&t=75561&p=387935#p387935).
And today I updated it once again with new feature - Shader setup.

Here is a video to show how it works:


And here's description (in my pre-intermediate English level):

As you already may know, by default, if you select your Principled shader and click Ctrl+Shift+T it'll open a window and let you select your textures and it will setup them with correct inputs/connections for you.
And now it's working with Octane shaders as well!

All you need to do is:
- Disable your default node wrangler.
- Go here https://github.com/AiSatan/node_wrangle ... e/releases and download latest .py file (if you download .zip, extract it first)
- Install it like any other addons in blender, example video of installation: https://youtu.be/UCu5GEpEkL0?t=14
- Double check your renderer setting, octane renderer should be selected in order to the plugin to work with octane shaders
- Add new material, add shader, select it and ctrl+shift+t, select your textures
- it's done!

Please be aware I have some issue with Hair shader and can't be sure it's work as you can see in the video.
Also I'm not quite sure if my setup is correct, so be free to open an issue or just leave a comment, and I'll fix it.

And important part of this plugin is: It's still should work with Cycle/Eevee and you don't have to uninstall this on in order to work with them as well, if they selected in renderer setting all should work as with default plugin. But please let me know if it's not working for some reason.

Features you may also try/like:
- viewer node / cntrl+shft+click on any node to add viewer node
- full-transform & uwp projectile setup / select texture node and ctrl+t
- switch-type-to / select node and shift+s

//not here yet, but soon
//lazy mix / select shader and ctrl+shift+rmb in order to create mix node

Any feedback appreciated.
"Tomorrow happens either ways" #10363
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Re: [Plugin][Updated!] Node wrangler for Octane

Postby AiSatan » Mon Apr 12, 2021 12:16 pm

AiSatan Mon Apr 12, 2021 12:16 pm
Hi again, I added a new feature (0.6) for mixing shaders/textures with default node wrangler hotkeys

video example:

"Tomorrow happens either ways" #10363
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Re: [Plugin][Updated!] Node wrangler for Octane

Postby AiSatan » Thu Oct 13, 2022 8:26 am

AiSatan Thu Oct 13, 2022 8:26 am
Just letting you all know about new version of node wrangler for octane [1.2.0] tested with [2021.1.6 26.4], be free to use it:

https://github.com/AiSatan/node_wrangle ... e/releases

Let me know if you see any bugs around, thanks!
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Re: [Plugin][Updated!] Node wrangler for Octane

Postby AiSatan » Wed Sep 20, 2023 2:06 pm

AiSatan Wed Sep 20, 2023 2:06 pm
Hello,

This update contains fixes for the new Octane for Blender 28.3. It's a big deal because we no longer need a custom Blender build for Octane. So, I guess my addon is even more required now since you can work with Octane and Cycles without the need to reinstall this addon each time.

Please do not update if the addon is already working for you. This release does not contain any new features, just changes for the new version.

Feel free to let me know if you find any issues in your workflow. I'll try my best to help you out. Thanks :)

https://github.com/AiSatan/node_wrangle ... e/releases
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Re: [Plugin][Updated!] Node wrangler for Octane

Postby Andreas_Resch » Wed Sep 20, 2023 2:09 pm

Andreas_Resch Wed Sep 20, 2023 2:09 pm
I'll test it later alongside with 28.3. Thanks for your time and efforts. I'm sure the community appreciates it.
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Re: [Plugin][Updated!] Node wrangler for Octane

Postby linograndiotoy » Fri Sep 22, 2023 11:33 am

linograndiotoy Fri Sep 22, 2023 11:33 am
Thanks for the update!
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