Multiple transparent materials per object

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Multiple transparent materials per object

Postby gingerskull » Fri Feb 05, 2021 6:53 pm

gingerskull Fri Feb 05, 2021 6:53 pm
Hi,

I have a problem assigning two transparent materials to the same object. When I do that, the refractions at the boundary between the two materials are wrong.
In the attached screenshot, I assigned the same simple glass material to the object and a bunch of faces separately. Any idea what causes this?
Attachments
Screenshot 2021-02-05 204328.jpg
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Re: Multiple transparent materials per object

Postby linograndiotoy » Sun Feb 07, 2021 12:06 pm

linograndiotoy Sun Feb 07, 2021 12:06 pm
I've tried here and it works as expected.
Did you check the normals of your model?
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Re: Multiple transparent materials per object

Postby glasshandfilms » Wed May 19, 2021 8:33 pm

glasshandfilms Wed May 19, 2021 8:33 pm
This still does not work in the latest version : OctaneRender™ for Blender 2020.2.3 - 23.5 [STABLE]

I have a bottle that has a displacement shader on the outside, and another shader that has no displacement applied to the polygons on the inside.
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Re: Multiple transparent materials per object

Postby linograndiotoy » Sat May 22, 2021 6:56 am

linograndiotoy Sat May 22, 2021 6:56 am
Can you be more specific about what you're trying to achieve?
Again, assigning 2 different materials, transparent or not, works perfectly here.
diel.PNG
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