Hi all,
I'm noticing an issue with bump and displacement maps in Octane for Blender. I seem to get very bright dots that can only be removed by turning Specular down to 0. The dots are most evident in the shadow terminator edge. (see attached image)
This might have to do with texture filtering, where the texture needs to be smoothed (for example bicubic filtering). Does Octane have texture filtering? Though, I'm not getting this issue with the same texture in Cycles, even with the texture filtering set to linear, so I'm not sure that's it.
Does anyone have any clues as to what I'm doing wrong?
Thanks for your help!