Adapt to camera view resolution?

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Adapt to camera view resolution?

Postby pegot » Thu Jan 21, 2021 3:16 pm

pegot Thu Jan 21, 2021 3:16 pm
Can someone explain this setting?

I made a camera animation using Universal’s Fish Eye camera. But the animation is not rendering the way it does in the view port. When I click ‘Adapt to camera resolution’ the view port and final render do match up. However, that animation is different and not what I wanted. How can I get what I am seeing originally in my view port to final render (without ‘Adapt to camera view resolution’)? Or is it necessary for me to redo my animation with ‘Adapt to camera view’ set to begin with?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
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Re: Adapt to camera view resolution?

Postby linograndiotoy » Fri Jan 22, 2021 4:20 pm

linograndiotoy Fri Jan 22, 2021 4:20 pm
Yes, it's important to animate with Adapt on.
linograndiotoy
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Re: Adapt to camera view resolution?

Postby pegot » Fri Jan 22, 2021 7:19 pm

pegot Fri Jan 22, 2021 7:19 pm
Yes, thanks. Learned the hard way :)
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Licensed Customer
 
Posts: 921
Joined: Mon Nov 07, 2011 3:44 am

Re: Adapt to camera view resolution?

Postby linograndiotoy » Tue Jan 26, 2021 9:32 am

linograndiotoy Tue Jan 26, 2021 9:32 am
Yeah, sorry about that!
linograndiotoy
OctaneRender Team
OctaneRender Team
 
Posts: 1148
Joined: Thu Feb 01, 2018 7:10 pm

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