by crackfox » Wed May 20, 2020 2:53 pm
crackfox
Wed May 20, 2020 2:53 pm
hi lino,
many thanks for the replies.
the clouds are actual custom cluster i composed together. tbh i had to google disney clouds and now it seems i have some more assets:)
sorry i wasnt clear - my original problems were all tied to fake volume boxes and planes.
the latest one, the one i uploaded is with the vdb box which worked quite well. i uploaded the file since you asked, just to probe the possible scaling issues regarding the first batch of screenshots.
i have managed to get some better clouds, but the performance price is unbearable.
as a workaround, i tried to render out clouds as a simple backdrop, but i cant seem to get the same contrast of the image.
i tried gamma settings aswell as exposure but its not entirely right.
on the upside - i am trying unreal engine octane and it seems to be a panacea. i am very excited by the first tests.
i will surely be posting more over at the UE subforum.
currently i am wondering how displacements and volumes are handled, and what the pitfalls are.
seems like vdb are supported by orbx proxies but i never used those.
if you might illuminate what the upsides of orbx are and how to create them (preferably from blender since i dont unterstand standalone at all) i would be very grateful.
sorry grimm, i have no idea what is going on there.