Is there a possibility to show the OSL script used for a shader which is shown in OSLTex node as Internal?
Wasn't aware that OSL shaders can be rendered by GPU in the past....so trying to get some insights how to write own OSL shaders (o;
Also I am not sure about Octane OSL implementation in Blender...almost all OSL scripts I've found on the internet are not compatible and throw an error...
- Is OSLTex limited to just a color output?
Is there is no Alpha output or any more outputs I can generate for other nodes?
What do I use inside the shader function as variable to reflect the texture coordinate?
The Octane OSL documentation is rather small and other docs I've found are not suited.
thanks in advance
richard