hi lino,
i realize my post was prehaps somewhat unfair and subjective, i did not mean to offend anyone and apologies if i did.
fwiw i always look into the latest build.
Hi!
I didn't register your post as offensive. In general I love critics, as I love discussing about what gets criticized. So no need for any apology at all! And I apologize if my answers sounded "a tiny bit passive aggressive", it was not my intention! Sorry about that.
i wont go point by point but the "waiting" thing was in reference to the whole of the last two years and for the fact that the next much needed thing, in this case brigade, always seem some way off.
why even bring brigade into discussion if there isnt even an ETA, i dont get it.
infact why even announce brigade, what 4-5 years ago as tech? i just looked it up - its 6 years ago.
for many months now i have been happily working with cycles so i am definitely out of touch regarding the latest developments or the forum communication. i did not realize the permanent license is an option, might look into that actually but sure as hell dont plan to frequent facebook, also known as the spawn of satan, the unholy one and the end of humanity:)
Some of the Brigade features have been implemented in Octane 4 about 2 years ago already. Those made Octane more interactive and responsive. Jules video is pretty clear about Brigade, especially the fact that the RTX technology is making it possible to finally get 60 fps real time path tracing on a single card. It will be an alternative Octane Kernel, just like Eevee is for Cycles.
Facebook, if used "professionally", represents an amazing resource. Octane Facebook groups (both the Octane and Octane for Blender one) have never been so alive and dense of news, questions, requests and stunning digital art.
Who's not "connected" to it is somehow losing some important opportunity to interact and be constantly informed and updated.
regarding rotation, i really have tried bunch of things but did not actually put in spherical projection into projection node. i honestly find it surprising that the environment cannot be rotated out of the box, but needs to be researched on forum- that is kind of my point here. more confusingly, one axis, the Z one i suppose, can be rotated so it makes one think it has to be a bug or user error right? then i spend hours fiddling and googling while its such a minor thing. but i guess my mistake.
You can just attach a Transform node to the Image Transform input and use X and Y translation to rotate the HDRI. The other method is something I've been personally found and the one I advise users to use.
The beauty of Facebook groups is you can really post a question and receive an answer almost instantly. I'm also doing my best to keep this place alive, answering question, bug reports and feature request on a daily basis.
you state that in your book octane is more responsive and interactive and it is more agile on my end too, especially the wind-up. however as soon as the scenes grow in complexity this is no longer the case and look development, especially with volumes in place becomes a huge pain. this is compounded by the fact that sometimes out the blue, some scenes simply quit rendering, yet were fine minutes before. i never get that with cycles (there are some cuda issues with e-cycles tbh)
Especially with 2020 RC4, stability has been greatly improved. We've fixed a lot of issue already, and we're really close to a production ready release. And thanks to the latest NVIDIA drivers, RTX is now very stable.
how i use cycles is i do shaders in eevee, compose the frame, light it. and then its off to the cycles. all the time i get to be inspired by the way the scene is growing and it pushes me to do more.
in octane i have to deal with the solid plain shaders in viewport and do everything while live viewing, which in more complex scene becomes very slow so my productivity tapers off as projects grow.
I agree, plain shaders can be a problem. My feeling is we could find a way to get UV projection images in OpenGL, starting from the Albedo and possibly expanding that to other channels.
also, maybe my bad - but for example again volumes - when i have a box encompassing a scene, ofcourse it obscures all of the objects in it. there is no way i have found to hide the box in the actual viewport so i can see and move objects because if i hide the box in the viewport, its gone from the live viewer too.
This can be solved setting the Display As option to Bounds:
there is honestly a lot of stuff like that and sure every engine has its idiosyncrasies, but it adds up to a whole user experience.
its not about running a benchmark and simply going by the numbers is what i am saying - its the whole experience. aesthetically, truly octane is in its own league, no doubt about it.
its kind of like hasselblad vs a 5d canon tbh.
That's exactly what we're here to solve, idiosyncrasies. Also, thanks to Landon Dou the user experience has been improved (and still is, this guy is a machine) a lot.
Not only he wrote an Octane dedicated Megascans bridge, he's also constantly developing Octane Helper, a menu dedicated to Octane features that speeds up a lot working with Octane in Blender:
https://github.com/Yichen-Dou/OC-Blende ... /README.mdThere's a dedicated thread about it anyone can contribute to.
also i get that a native renderer is going to have a smoother or a more seamless integration than a plugin, still it is what it is.
That's natural, of course, and true for all external renders.
however now that i know there is a permanent license, i will see if i can jump on that.
my issue was primarily justifying the ongoing renting, and i simply cant.
I totally get it.
with apologies, some of your retorts come off as a tiny bit passive aggressive, and again am really sorry if mine read that way. i did not imply otoy was not in "good luck", it was just a half baked douglas adams reference.
i do hope otoy keeps going strong, contrary to how it may read - i am a fan.
Again, no apology needed, and sorry if I sounded a little harsh, was not my intention!
We really hope to have you back with us as soon as possible.