Animation "Updating Shaders" every frame

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Animation "Updating Shaders" every frame

Postby hugokday » Sat Jan 25, 2020 11:10 pm

hugokday Sat Jan 25, 2020 11:10 pm
Hi,

I've noticed that when i try to render out an animation the scene recalculates every frame and shows "updating shaders". As the frames go on, this takes longer and longer, drastically slowing down the render process. Yet it renders perfectly fine with no issues in the viewport. Is there any fix for this?
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Re: Animation "Updating Shaders" every frame

Postby J.C » Mon Jan 27, 2020 10:52 am

J.C Mon Jan 27, 2020 10:52 am
This is a known issue that is not fixed yet.
You can either export your animation to ORBX format and render in Standalone app or render your animation in plugin for Blender 2.79 that does not suffer from this issue.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Animation "Updating Shaders" every frame

Postby linograndiotoy » Mon Jan 27, 2020 11:37 am

linograndiotoy Mon Jan 27, 2020 11:37 am
hugokday wrote:Hi,

I've noticed that when i try to render out an animation the scene recalculates every frame and shows "updating shaders". As the frames go on, this takes longer and longer, drastically slowing down the render process. Yet it renders perfectly fine with no issues in the viewport. Is there any fix for this?


We've just implemented the Object Type option in our internal build, available soon. This solves the issue with unneeded updates.
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