Does Camera Tracking work as expected with Octane?

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Does Camera Tracking work as expected with Octane?

Postby justavisitor » Sun Jul 21, 2019 11:26 pm

justavisitor Sun Jul 21, 2019 11:26 pm
I've never tried Blender Camera Tracking.

So before I start, I'd like to know if it works the same way in Octane and Cycles?

E.g. can you learn the basics from Cycles tutorials and then 'translate' it into Octane -- or does Camera Tracking work substantially differently with different render engines?
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Re: Does Camera Tracking work as expected with Octane?

Postby J.C » Mon Jul 22, 2019 6:17 am

J.C Mon Jul 22, 2019 6:17 am
Camera tracking is independent of rendering engine. It doesn't need Cycles or any other engines. The tutorials may be based on Cycles but only final part where rendering of the tracked scene is involved.
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Re: Does Camera Tracking work as expected with Octane?

Postby justavisitor » Wed Jul 24, 2019 7:09 pm

justavisitor Wed Jul 24, 2019 7:09 pm
J.C wrote:Camera tracking is independent of rendering engine. It doesn't need Cycles or any other engines. The tutorials may be based on Cycles but only final part where rendering of the tracked scene is involved.


Great -- thank you very much, J.C!

Camera Tracking seems a bit complicated, so I just wanted to be sure that it works with Octane before I start.
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