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baking textures without lighting effects

PostPosted: Fri May 24, 2019 3:54 pm
by b.o.p
hey how do you bake out your materials to simplify over complex shaders, ie once we have built our material id like to bake out all the individual maps WITHOUT shadows from the lighting source, i have tried using the render layers and see there is no channel for metalness, so I presume octane works from a spec gloss point of view which is fine , but when I look at the maps some of them contain lighting data, which maps should i include on the render layer passes for making my material again from my saved maps at the end ? so far i have ticked all the "Material Passes" but they don't include a normal or bump map selection where do i find those selections for baking out ?

cheers

Re: baking textures without lighting effects

PostPosted: Mon May 27, 2019 9:37 am
by J.C
If your lights are made of Emission textures there is a checkbox to disable shadow generation on such node.
If you want to keep them enabled you can use Render Passes and select only Ambient light pass which does not contain any shadow pass. Of course for ambient light you need to set up some simple environment with a simple colour node or Octane sky & sun environment lighting.