Tripiox wrote:Hello everobody, while I'm already know how to do this inside Octane render node's structure I was wondering how to achieve this inside Octane Pluggin in Blender. I've been checking for resources in the forum and youtube but haven't been able to find the answer yet, any thoughts?
In Standalone you can apply multiple displacement to the same object. What happens there is that Octane automatically creates a copy of the mesh, so another displacement can be applied.
In Octane for Blender you can do it as well, but you'll need to create the duplicated mesh by yourself.