Edge feathering on volumes

Forums: Edge feathering on volumes
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Edge feathering on volumes

Postby Whispermode » Wed Apr 24, 2019 10:26 am

Whispermode Wed Apr 24, 2019 10:26 am
Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
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Re: Edge feathering on volumes

Postby linograndiotoy » Sun Apr 28, 2019 12:04 pm

linograndiotoy Sun Apr 28, 2019 12:04 pm
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?


Hi,

you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).

Fog.JPG
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Re: Edge feathering on volumes

Postby Whispermode » Mon Apr 29, 2019 8:53 am

Whispermode Mon Apr 29, 2019 8:53 am
linograndiotoy wrote:
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?


Hi,

you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).

Fog.JPG


I'll bear that one in mind, Lino - thanks. Now what about edge feathering? :)
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Re: Edge feathering on volumes

Postby linograndiotoy » Tue Apr 30, 2019 10:10 am

linograndiotoy Tue Apr 30, 2019 10:10 am
Fog.JPG
[/quote]

I'll bear that one in mind, Lino - thanks. Now what about edge feathering? :)[/quote]

That's something that would be important to have implemented, but it totally depends on Standalone.
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Re: Edge feathering on volumes

Postby J.C » Tue Apr 30, 2019 3:21 pm

J.C Tue Apr 30, 2019 3:21 pm
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?


There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this:
quickFog.png

The fog can be easily moved back of forward to get desired effect
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: Edge feathering on volumes

Postby Whispermode » Tue Apr 30, 2019 5:20 pm

Whispermode Tue Apr 30, 2019 5:20 pm
J.C wrote:
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?


There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this:
quickFog.png

The fog can be easily moved back of forward to get desired effect


You've got to be kidding me... Tried this and within 5 minutes have sandstorms and god rays.

J.C - you are a legend.
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Re: Edge feathering on volumes

Postby J.C » Tue Apr 30, 2019 11:28 pm

J.C Tue Apr 30, 2019 11:28 pm
Increasing phase setting in medium node gives interesting results:
Phase.jpg
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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