Edge feathering on volumes
Posted: Wed Apr 24, 2019 10:26 am
Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?