justavisitor wrote:...
But the problem with that solution is that text edges can't be smoothed, subdivided, beveled or otherwise softened.
...
Alternatively you can try new rounded edges in Octane 2019.x (Blender 18.x)
justavisitor wrote:...
But the problem with that solution is that text edges can't be smoothed, subdivided, beveled or otherwise softened.
...
justavisitor wrote:...
I tried the setup here, but perhaps I did something wrong:
...
J.C wrote:justavisitor wrote:
But the problem with that solution is that text edges can't be smoothed, subdivided, beveled or otherwise softened.
That's why I tried Displacement instead...
But please let me know if I'm missing something...
Before you extrude and cut a hole, with text mesh, using booleans make sure the text has enough polygons to look smooth. After this you can apply boolean and bevel modifiers.
J.C wrote:justavisitor wrote:...
But the problem with that solution is that text edges can't be smoothed, subdivided, beveled or otherwise softened.
...
Alternatively you can try new rounded edges in Octane 2019.x (Blender 18.x)
J.C wrote:justavisitor wrote:...
I tried the setup here, but perhaps I did something wrong:
...
Another workaround to this, that should work, is creating a separate UV map with for text texture and separate UV map for the rest of the mesh.
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