RSC wrote:Any updates if Octane v4 will still be implemented in Blender 2.8?
linograndiotoy wrote:jerzy wrote:Thanks for the reply.
Bit off topic. Will there be a version of V4 for Blender 2.8 once released or will current V4 users have to sign-up for subscription to continue to use Octane with contemporary versions of Blender?
Octane 2018/2019 for Blender 2.8 will be released first, with V4 following closely.
jerzy wrote:linograndiotoy wrote:jerzy wrote:Thanks for the reply.
Bit off topic. Will there be a version of V4 for Blender 2.8 once released or will current V4 users have to sign-up for subscription to continue to use Octane with contemporary versions of Blender?
Octane 2018/2019 for Blender 2.8 will be released first, with V4 following closely.
viewtopic.php?f=32&t=68774&start=20
I had asked this question in another discussion and I was told at that time V4 was going to be released but after 2018/19. Has that plan changed?
ivobran wrote:
And one or two off questions since I'm coming from C4D: does the blender version use the particle system instead of Octane scatter for distribution of objects?
About lights, isn't there also light options as in C4D when you put tags on a regular light, i can't seem to find those parameters and octane is not supporting the native spot, area, etc..
J.C wrote:Octane plugin uses Blender particle system (emitter and hair) or dupliverts as scatter solution. Both have cons and pros. I mostly use particle system (hair) to scatter objects which feel the most flexible for me.
About lights, Blender plugin uses meshes as light emitters. You have to create diffuse material with emission to create a light.
You can also use Blender's area light but you have to manually add material with emission. In 2.8 it is done automatically. Spot light has to be done using texture connected to distribution input and perspective projection.
Users browsing this forum: No registered users and 9 guests