Hello.
Is it possible to have a material/object NOT be affected by light or environment in Octane Blender?
I've seen it done in Cycles using an emission shader (I think), but can't get the same to work in the Octane plugin.
Thanks.
J.C wrote:Have you tried using emission texture node?
J.C wrote:You will need light linking for this:
http://www.aoktar.com/octane/OCTANE%20H ... index.html
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