Anisotropic
Posted: Wed Feb 06, 2019 9:45 am
Hello Guys,
i'm trying to work with anisotropic shader but i run into two problems:
first, the poly/topology of the mesh on smoothed surfaces always shows up (specially with strong anisotropic value) it's way more visible in blender.
Is there a way to clean this?
Second, i don't get the same result in anisotropic direction in blender and standalone (all materials are set up with GGX same value everywhere), is there a specific setup i should use in blender to make it work as the standalone?
i'm trying to work with anisotropic shader but i run into two problems:
first, the poly/topology of the mesh on smoothed surfaces always shows up (specially with strong anisotropic value) it's way more visible in blender.
Is there a way to clean this?
Second, i don't get the same result in anisotropic direction in blender and standalone (all materials are set up with GGX same value everywhere), is there a specific setup i should use in blender to make it work as the standalone?