Obizzz wrote:I’ve only used Octane for Modo and Standalone but the Modo version has on the fly conversion of Modo materials. Not eveything is supported but the basics are as well as Unity and Unreal PBR shaders. On the fly conversion of at least the basic shader features of Cycles would be really nice.
I plan on getting into Blender a bit more now with the 2.80 release and I wouldn’t mind using Octane as I’m already familiar with it.
Automatic material conversion from Cycles to Octane (considering the limits of the operation) is something we're absolutely considering to add later on, when we'll have a stable Octane 2.8 integration, which shouldn't be too far away.