Texture shows per face only

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Texture shows per face only

Postby davorin » Sat Dec 01, 2018 11:40 am

davorin Sat Dec 01, 2018 11:40 am
Good day (o;

Tried now all possibilities, but can't get to proper texture on an object which I've done with extruding...

texture.png


Ctrl-A and UV unwrapping don't do any changes on this mesh:

mesh.png


Any ideas how to fix this?
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
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Re: Texture shows per face only

Postby J.C » Sat Dec 01, 2018 3:07 pm

J.C Sat Dec 01, 2018 3:07 pm
What's you material setup? How does the UV map look like?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: Texture shows per face only

Postby davorin » Sat Dec 01, 2018 3:41 pm

davorin Sat Dec 01, 2018 3:41 pm
I could sort it out with the Smart UV command...though seems not perfect at some edges....looks like stretched...

texture.png


mesh.png


The material is just from LiveDB, called polished concrete...

UVmap? There is a UVmap...but I am totally unfamiliar with UV yet ;o)

uveditor.png
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
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Re: Texture shows per face only

Postby J.C » Sat Dec 01, 2018 9:42 pm

J.C Sat Dec 01, 2018 9:42 pm
You can try Octane Box projection mapping to see if it helps along with Transform nnode to place and scale it correctly.

If it doesn't satisfy you the correct UV map will help for sure. Don't forget to apply scale to you model before unwrapping it. More on UV mapping you can find below and many other tutorials on the net:
https://chocofur.com/page/uv-mapping-tu ... ender-2-79
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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