richardwright wrote:Here's the result.
Interesting that it takes considerably more time to do the initial render with Denoiser enabled.
The difference in my tests with your scene is 1.5 seconds more with denoiser.
richardwright wrote:Here's the result.
Interesting that it takes considerably more time to do the initial render with Denoiser enabled.
richardwright wrote:Yeah everything works in your scene.
I'll have a play and see whats different.
I notice you don't have Denoiser enabled in the Camera Imager Render
richardwright wrote:I load your scene and press F12 - everything works.
I then open another copy of Blender, load my scene, press F12 - and it's not working.
If I then go back to your scene and press F12 - it no longer works (and takes a lot longer as well).
richardwright wrote:I have been playing around with some of the kernel settings.
If I set Parallel samples to 16 and Max. tile samples to 32 the denoiser no longer works in your scene.
Strangely, if I lower it back to 4 and 8 it still doesn't work.
I have to close and then re-open blender.
I think it's the graphics card running out of memory and might explain why it happens on my machine but not yours.
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