Rendering in Standalone using exported ORBX files is faster as the whole scene is flattened and don't have to be recalculated every frame. To minimize calculation time in Plugin remember about few things:
- modifiers can slow down a lot if not applied to the mesh before rendering animation, if not they will calculate every frame and this can be time consuming,
- use animation camera mode if you are not animating anything else,
- change animated objects to Movable/Reshapable proxy type.
More info on animation/objects types are here:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm