.orbx or .ocs proxy possible in Blender (like in Modo)

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.orbx or .ocs proxy possible in Blender (like in Modo)

Postby davidvonbehr » Mon Nov 05, 2018 9:53 am

davidvonbehr Mon Nov 05, 2018 9:53 am
Hey,

is it possible in Blender Octane to define a mesh object as a .orbx or .ocs proxy - like you can do in Modo?

This would be very helpful for a large scene I'm working on ...

Best,
David
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Re: .orbx or .ocs proxy possible in Blender (like in Modo)

Postby linograndiotoy » Mon Nov 05, 2018 12:31 pm

linograndiotoy Mon Nov 05, 2018 12:31 pm
No, I don't think that's possible at the moment.
What about using the link/Proxy option? You can reference a group or a whole Blender scene using it.
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Re: .orbx or .ocs proxy possible in Blender (like in Modo)

Postby davidvonbehr » Tue Nov 06, 2018 7:09 pm

davidvonbehr Tue Nov 06, 2018 7:09 pm
Hey thanks,

I'll give it a try!

Best,
David
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Re: .orbx or .ocs proxy possible in Blender (like in Modo)

Postby davidvonbehr » Tue Nov 13, 2018 10:06 am

davidvonbehr Tue Nov 13, 2018 10:06 am
Hey,

I've tried that but that does not help in my case.

The orbx proxy option in the modo plugin is superb - you should put that into blender octane as well!

Best,
David
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Re: .orbx or .ocs proxy possible in Blender (like in Modo)

Postby J.C » Tue Nov 13, 2018 4:31 pm

J.C Tue Nov 13, 2018 4:31 pm
An info from BK from OctaneRender team:
The ORBX Proxy is a new feature only available in the refactored Octane for Maya plugin and this is also added in todo list as high priority.
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