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Lights in octane

PostPosted: Sat Jun 11, 2011 10:06 am
by vandijkjacques
Hello,

When i setup a scene in Blender with multiple lights, all these lights have disappeared in octane.
And i am just left with the environment lamp in octane.

Does anybody have any ideas?

Re: Lights in octane

PostPosted: Sat Jun 11, 2011 12:23 pm
by face
Maybe because Octane can´t import lights?

face

Re: Lights in octane

PostPosted: Sat Jun 11, 2011 1:34 pm
by Jaberwocky
vandijkjacques wrote:Hello,

When i setup a scene in Blender with multiple lights, all these lights have disappeared in octane.
And i am just left with the environment lamp in octane.

Does anybody have any ideas?



You need to make some mesh lights in Blender.
They will export along with your scene.
Then assign them as blackbody emitters in Octane.
Make sure the scale is correct though.Its critical that the size is not outlandish.IE 600mtr high ceilings for example of they wont work.
also once the light mesh's are in Octane you could also assign them as IES lights using a profile if you need some accuracy.

Hope that helps.

The Jaba

Re: Lights in octane

PostPosted: Mon Jun 13, 2011 5:58 pm
by vandijkjacques
Hi Jaba,

That’s a good suggestion. :)

I did notice the mentioning of the ies files in the manual.
The manual does however not explain what to do with the ies files.
To bad, it looks promising.

I like Octane, but it needs a good manual.

Re: Lights in octane

PostPosted: Mon Jun 13, 2011 8:38 pm
by Jaberwocky
vandijkjacques wrote:Hi Jaba,

That’s a good suggestion. :)

I did notice the mentioning of the ies files in the manual.
The manual does however not explain what to do with the ies files.
To bad, it looks promising.

I like Octane, but it needs a good manual.



take a look at the attached link

viewtopic.php?f=33&t=6834&start=100

I put an entry into that page with a screen grab of where to put the IES file

Regards


the Jabba

Re: Lights in octane

PostPosted: Thu Jun 16, 2011 6:24 pm
by vandijkjacques
Thanks! ;-)

Indeed , that simple huh ;-)

Re: Lights in octane

PostPosted: Wed Oct 26, 2011 3:32 am
by orion_uk
Is there a way of hiding the mesh light/emmiter from the camera (while still casting rays)..?

Just got Octane full today (for use with blender)..thank you ;)

Re: Lights in octane

PostPosted: Wed Oct 26, 2011 6:48 am
by face
To set the opacity to 0 should make the emitter invisible.

face

Re: Lights in octane

PostPosted: Wed Oct 26, 2011 7:12 am
by orion_uk
Getting use to a new GUI/app can make the most simple things seem confusing :P

Apprieciate you taking the time to help, thank you :)